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#1 |
Rookie
Join Date: Sep 2008
Posts: 22
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*destruction* ?
I think I've read that this spell is vital for survival in later stages of the game. Seeing as I've only been once below lvl 40, I got no clue.
Just found a staff of *destruction* Would you be carrying it? If so, why? Give me tactics in using it ![]()
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#2 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,464
Donated: $60
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Quote:
![]() In Vanilla, you can destruct from outside a vault to thin out the inmates (although it also destroys non-artifacts); this doesn't work quite so well in NPP because vault monsters carry the items. I would probably carry the staff if I had a free slot; try it out and see what you think.
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#3 |
Rookie
Join Date: Sep 2008
Posts: 22
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So why would you use a *Destruction* staff instead of a teleport staff?
I assume there is much lower fail rate on a teleport staff ? Although you might port into danger....
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#4 |
Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 523
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Exactly; you might teleport into danger. *Destruction* clears out like a 20 square radius of monsters. I think it also blinds you, but there are plenty of tales of teleporting to instadeath that *D* can be more reliable. Think of it more like teleport other, except instead of teleporting other, you remove the monsters from the level.
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#5 |
Adept
Join Date: Aug 2007
Posts: 182
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It's certainly not essential for winning - I've won Vanilla four times and I've hardly ever used *Destruction*.
I like rods of Teleport Other (as many as I can get), backed up with both scrolls and staffs of Teleport and sometimes scrolls of Teleport Level. The main thing is to avoid getting surrounded, which requires good detection and speed. Also, depending on your class and resists, the staffs can become redundant late in the game. If you're the kind of player who likes to take out all the uniques, _TO is invaluable when fighting high-end summoners. *Destruct* means you have to hunt them all over again. Last edited by Dragonboneman; October 30, 2008 at 15:42. |
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#6 |
Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 30
Posts: 589
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You probably meant it the other way around.
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If you can convincingly pretend you're crazy, you probably are. |
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#7 |
Adept
Join Date: Aug 2007
Posts: 182
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Nope. You don't teleport the unique, you teleport what it summons so you can continue fighting.
You use *Destruct*, and the unique gets buried. Back to square 1. |
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#8 |
Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 30
Posts: 589
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Ah, didn't know that. Okay.
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#9 | |
Prophet
Join Date: Mar 2008
Posts: 2,726
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Quote:
At a minimum, quest monsters which include Sauron and Morgoth in addition to any particular quest, were immune to destruction in NPP a couple of years ago and I doubt that has changed. |
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#10 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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No, it hasn't changes-quest monsters are immune to destruction in NPP. It makes summoners easier to handle, but vaults are harder. Anyway, the reason to use staves of destruction is to avoid nasty situations before they develop-things like destroying Feagwath's entourage, or an inconviently placed pit. With small levels, it's useful pretty often.
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