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#21 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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Ok, ok. So no true rngs. How about using even a week secure hash of a bad rng?
Like MD4(random.Next()) That is still repeatable, but is a lot more "random". |
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#22 |
Swordsman
Join Date: Apr 2007
Posts: 441
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It may actually be an improvement for competitions since currently they're repeatable if you log keystrokes.
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One Ring to bring them all and in the darkness interrupt the movie. |
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#23 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,465
Donated: $60
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Changing the RNG is a solution looking for a problem, IMHO.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#24 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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#25 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
If you take the RNG and continue to make it more and more random, wouldn't it eventually evolve into a non-random state? ![]()
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#26 |
Apprentice
Join Date: Jul 2007
Posts: 80
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are you theorizing something can be so random it'd be ordered?
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#27 |
Knight
Join Date: May 2009
Posts: 560
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#28 |
Rookie
Join Date: Mar 2010
Posts: 19
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The context in which I noticed these possible clusters of DSM was definitely not normal game play. I was doing an experiment in collecting all the artifacts and was down to Mediator and Bladeturner. I cloned Great Ice Wyrms until I got them. As you can imagine, this provided plenty of opportunity to observe object generation. Under "normal" conditions where you get what you get and take on Morgoth when you think you're ready, I don't imagine any potential RNG issues would have much impact.
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