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T.o.M.E. maintainer
Join Date: Apr 2007
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T-Engine4 / ToME4 beta25 aka "Terror of the Woods" unleashed!
As promised here comes T-Engine4 and ToME4 beta25 ! See http://te4.org/
Don't forget to help ToME by with donations( http://te4.org/donate ) ! Release highlights: * Various important fixes and updates * Balances tweaks * New Thaloren starting zones, along with their own city * Starting zones reduced to 3 levels, next tier zones to 5 levels Expanded changelist: * Ring of blood orb wont take your money if you killed the blood master * User chat notification upon death * Unlocks made while offline are now also available while online * Merged Heavy & Massive armour trainings into a single talent (that goes to 10 like the weapon ones). At level 1 it allows heavy gloves/helms/boots, at level 2 heavy armours, at level 3 shields and at level 4 massive armours. Classes start with enough levels to wear their starting gear * Aura of Silence description shows the radius * Silence correctly prevents usage of runes * Using timetravel spells will not break the ingame chat * Sotrming the city quest is now more obviously presented on the worldmap * Armour changed again, it is back to a flat damage reduction * New stat: armour hardiness, it's base 30% and can be increased with Armour Training. It represents how much of a blow is affected by armour * Fixed Slime Roots * Fixed dual weapon training and corrupted strength * Achievements list now colors in green achievements got by your current character * Reduced the length of all starting zones to 3 levels and the next zone tier (daikara, maze, ...) to 5 * Antimagic quest now grants Antimagic achievement * Removed all lava floors from the wyrm room in vor armoury * Spectators wont decay in the ring of blood * Fixed long load times when loading a populated level * Fix crash on big maps * Rod of Recall / Teleport: Angolwen cooldown adjusted to 400 * Bill is no longer the boss of the trollmire, he has been replaced by Prox, an other troll, which hits not nearly as hard * Bill has now got his own special level, whose access must be found. And he is now nastier * The slave combatant has the correct number of infusions * Dreadmasters now correctly summon dreads * Defensive throw should now take place after counter attacks * Reorganized and rebalanced the age manipulation tree * Removed stat increasing effects from an anomaly * Wormhole is now instant cast * Cut sustain cost of Door to the Past in half * Lowered cost of relentless strikes * Striking stance now increases accuracy instead of critical power * Rushing strike stun duration reduced * Roundhouse kick damage reduced (a bit) * Spacetime tuning now has a cap on how high it can raise your paradox * Shattering Impact can only trigger once per turn * Put much-needed door in the bandit fortress * Added some non-lava floors to one of the demon nest vaults * Added dialog to the alchemists to inform the player that they're not the only one working on these ingredients * Made squid ink more visible * Changed elixir of stoneskin on-drink message so it makes more sense for skeletons * Equilibrium and Paradox sustains only check for failure on activation * Fixed loot generation in vault to be more diverse * Fix wraithform cost * Tactical display is now handled by entities (actors) display callback (no change for modules, except they can customize it as needed) * Added lifebars to tactical display mode * Melinda got tiles! * Various fixes * Daikara rift can not spawn on the previous/next level changers * Random worldmap encounters can not happen at birth * Atamathon is now displayed on all tiles settings * Actor list display wont show the player anymore * Kill Bill achievement is possible even with the new troll boss (the last lore note drops from him but not on death). Still, quite hard to pull off! * Bosses will be marked as purple on the minimap * New starting zones for the Thaloren: The main thaloren camp, Shatur; the lair of norgos; the heart of the gloom * Timeless wont produce negative timed effects * Fix Aim to work as advertised * Fixes sand tunnels in briagh lair * Fixes the terrain cloning issue with Rune of the Rift and Time Skip. * Also adjusted wormhole entrance range. Have fun! |
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