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#21 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Blows are given by 1 + ((finesse * balance) / 100). Since the hammer has only a .1 multiplier for its balance, you're never going to get very many blows with it. A warrior might get 1.8 or so but they certainly wouldn't reach 3.
However, the hammer does a lot more damage per blow than the weapons with better balances. |
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#22 | |
Angband Devteam member
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Quote:
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#23 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Sorry for reviving dead threads, but the issues here appear not to have been solved, if they need solving. I like the idea of throwing weapons(my latest Sil character was a throwing specialist) and agree that anyone should be able to use them, and that warriors should be better at it. I agreed with both sides a little in the mage getting relatively more benefit out of epic weapons than warriors. I have thought of a possible compromise that could be applied to throwing and melee weapons.
I haven't played v4, because of Sil, but maybe warriors should be able to get more out of their weapons than mages, that mages could only get 75% out of the modifiers, half-classes 100% and warriors 125%(in the case of throwing I would consider giving rogues 125% as well, along with or without warriors)? Maybe it would allow for mages still being able to use awesome weapons, but not quite as efficiently. |
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#24 |
Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 523
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Heh. You threw the book at him.
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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