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#1 |
Scout
Join Date: Sep 2012
Posts: 43
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Dev question on cursed items.
I've been working on an Ang variant and I'm probably going to redo everything since 4.01 is out now. I'm pretty out of the loop on stuff though, so I figured a question or two on the dev board would be the fastest way to get back up to speed.
First off, it looks like cursed items are no longer implemented. Can anyone explain why cursed items aren't there? I presume it's because the system is being reworked, but I'm not certain what was wrong with it in the first place. If there is in-process work on this it would help me to know about it. If there's a better way to figure this crap out than posting here (like on SF) just let me know and I will be less annoying. :V |
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,464
Donated: $60
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Current situation on curses is:
The plan is to introduce something along the lines of FAangband curses as described here, but this work is not started.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 | |
Scout
Join Date: Sep 2012
Posts: 43
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Quote:
I think the most important missing feature is the CWaC attacks which can curse an equipped item, causing it to become unswappable and to misbehave (randomly activate or otherwise turn unreliable, recharge slower, etc). This adds some uncertainty a player needs to prepare for and increases the benefit of a good saving throw, making the game more interesting. I'll probably try to reimplement cursing on my own, but I suspect it will be painful. I'm trying to draw some things in from other variants so I'll need to add back a sixth stat as well. |
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#4 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,464
Donated: $60
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Quote:
Keep us updated, this should be interesting.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#5 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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I see Nick is breeding himself a variant.
If you're taking suggestions, I think the sixth stat should totally be stealth. Charisma was always just pointless. |
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#6 |
Apprentice
Join Date: Jul 2008
Posts: 89
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I don't recall anything about an item becoming cursed having a chance to destroy it. If that's true, it must be pretty rare - I've never seen it happen.
A lot of the problem with the old curse system was that it was boring. Curses wouldn't let you unequip the item, but only mostly on items you'd never want to equip anyway (barring some heavily cursed artifacts). I'd rather see it as a trade off; curses would appear on items that are more powerful than normal for their depth, but having some trade-off, like not being removable, or activating themselves automatically.
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I'm trying to think of an analogy, and the best I can come up with is Angband is like fishing for sharks, and Sil is like hunting a bear with a pocket knife and a pair of chopsticks. It's not great. -Nick |
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#7 |
Veteran
Join Date: Jun 2007
Posts: 1,391
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By way of explanation for this point: it encouraged a style of play where you would never wield-test a newly found item (before pseudo-id) because it might be heavily cursed. This in turn encouraged scrounging/scumming for Identify scrolls and hanging on to (ultimately) useless items in your inventory. Hence: boring.
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#8 |
Adept
Join Date: Jul 2009
Posts: 164
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Have you played Ironband? I like its 9 stat system much better than the traditional 6 stat system. Of course the way you gain and lose stats is also much different in Ironband, but that change is somewhat orthogonal to the change in the number and meanings of the stats.
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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We've had tons of discussions on how to implement curses in the past. There's lots of great stuff in the archives if you search.
Personally my opinion is that curses should be items that lure you into getting yourself killed -- great power but with great drawbacks. "I know this crown periodically makes me vulnerable to fire, but it has +20 to damage! I'll just wear it when I need it and nothing bad will happen, right?" That kind of thing. |
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#10 | |
Scout
Join Date: Sep 2012
Posts: 43
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Quote:
I have the stores working, but pulling in pets and charmed monsters will take a lot of work. |
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curses, dev |
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