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#1 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,435
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an idea for Morgul blades
What if these didn't always have Ag? What if they were guaranteed a bunch of random curses from the new curse system?
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#2 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 32
Posts: 264
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Actually, with the changes being discussed for Blackguards: http://angband.oook.cz/forum/showthread.php?t=9901, Morgul blades as is may actually prove to be powerful early to midgame weapons for blackguards instead of the bait and switches they are now.
So we might want to see how that shakes out before making changes to Morgul blades. Also, I worry that Morgul blades would lose some of their flavoring if they had random curses, as opposed to always Ag. |
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#3 |
Knight
Join Date: Oct 2019
Posts: 941
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One of the reasons I though it was exciting to give BGs permanent aggravation is that, assuming they're reasonably balanced against that flaw, there are 15 artifacts with aggravate that suddenly are very viable!
With the artifacts you can unequip them when you need to. But if you give a class permanent aggravation, it's a whole other ball of wax. |
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#5 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,879
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maybe aggravation as a whole could be reworked to have both a range and an effect power. Kinda like stealth.
__________________
"i can take this dracolich" |
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#6 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,435
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Has anyone ever tried toning Ag down? If you made it the equivalent of 2 failed stealth checks (on top of the normal stealth check) things would presumably still wake up fast.
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