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#91 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
I forget -- did Moria have Blubbering Icky Things and Green Glutton Ghosts? It certainly didn't have Death Molds! |
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#92 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,668
Donated: $60
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My approach to implementing (most of) my plans for 4.2 has been to get the two big items - classes and monsters - roughly done first, and then let that settle for a bit while making other, smaller changes.
So that's where we are now. It's worth emphasising, I think, that particularly in the case of monsters we're not finished yet. This development is being done publicly with as much chance as possible for players to comment on what they do and don't like. I am entirely happy to revert any bits that are clearly not working; sometimes it's difficult to judge, though, when that is the case. So, to be specific, if people think we were better with dark elves as they were instead of the replacement dwarves, we can do that. If people don't like the new classes, we can get rid of them. But I would ask for specific criticism as much as possible, and as time goes on I will be asking specifically about specific changes to get a sense of whether people think they're good or bad.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#93 | |
Swordsman
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 326
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Quote:
(Except when it comes to Civ 3. Civ 3 can go suck an egg.)
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
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#94 |
Apprentice
Join Date: Jan 2019
Location: Alberta
Posts: 89
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Thank you Voovus. I apologize if I came across as "if you don't like it, leave". That wasn't my intention. More that if someone feels that strongly then, as I've seen suggested elsewhere, their efforts would be best spent in doing a parallel effort to maintain Vanilla (call it VanillaX or something for the moment and lobby to become the maintainer after Nick, I dunno). If support for retention rather than for the changes Nick has incorporated is that strong then it will quickly become apparent.
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It Breathes. You die. |
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#95 |
Scout
Join Date: Feb 2019
Location: RI
Posts: 27
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Of all the changes, I think changing the standard classes is the one that seems the most drastic to me.
I wish you could keep both. Have a standard option when creating your character. And then have advanced classes for those who want to play something a little different. And I don't mean so that I can swap the file myself. Make it so they can both exists side by side. This gives those who like the old classes and those who like the new ones the option to play they way they prefer. I would like to see the spell books fixed so that it's clear which ones go to which of the new jobs. Change is about balance. No change at all is just as bad as too much change too quickly.
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In the halls of Angband, Melkor discovers cupcakes and is changed forever. He commands his servant Sauron to create the One Cupcake of Doom! |
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#96 |
Swordsman
Join Date: Dec 2007
Posts: 299
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There really is no such thing as an "official" vanilla Angband. What is considered to be "official" comes by de facto acceptance of the community. Nick is only the maintainer because a critical mass of the Angband community agrees on it. Anybody can pick up any old version of Angband, hack on it, fork a release, call it vanilla Angband foo.bar, claim to be the official maintainer, etc., and if that person amasses sufficient support from the community, then all of the claims are de facto true.
Claiming that the maintainer is ruining the game without forking and doing it yourself is just lame you don't really have the right to complain*, but you do have the right to do it "right" yourself. Anybody who claims the game is moving in the wrong direction can just fork off. * To be clear, you absolutely have the right to make suggestions, critique, etc., and the maintainer has the right to entertain or ignore them, but you don't have the right to engage in verbal diatribe against the efforts of the maintainer. That's just a dick move. Seriously, I don't understand why people have to be told these kinds of things. |
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#97 | |
Scout
Join Date: Apr 2007
Location: Netherlands
Posts: 31
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Quote:
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Mostly retired Angband player. I just don't have the time ![]() |
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#98 | |
Apprentice
Join Date: Jan 2019
Location: Alberta
Posts: 89
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Quote:
They're vastly underrepresented in the fantasy realm and I've always preferred them in concept to the pointy-eared munchkins regardless of the setting (three cheers for Markus Heitz for putting them back where they belong as "a force to be reckoned with").
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It Breathes. You die. |
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#99 |
Knight
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 964
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The other danger is having too many things to keep tested, bug-free and balanced. Same reason why many uncommon game options got removed from the = menu.
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#100 | |
Scout
Join Date: Feb 2019
Location: RI
Posts: 27
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Quote:
Yes, but I'm not talking about leaving everything in the game that was ever there and just adding to it. Classes are a base function and why even bother to include the option to switch to them if its too hard to balance and maintain them all? By that reasoning there should never be a way to regress the game. From my perspective, the new jobs change the game which is fine. But the core classes are well known commodities by players who have enjoyed this game for many years. I am merely stating my preference to keep them and the others. Or give it as a base option just like no gold, or randarts, or no selling. Put the option there for the player to opt for original classes; new classes or both. If it is too much work, then I understand as I cannot code so can't answer as to that.
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In the halls of Angband, Melkor discovers cupcakes and is changed forever. He commands his servant Sauron to create the One Cupcake of Doom! |
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