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Old February 28, 2019, 22:41   #71
Pete Mack
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kandrc-- honey mushroom would have to be a special level, not just a single monster.
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Old March 1, 2019, 00:59   #72
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Quote:
Originally Posted by Pete Mack View Post
kandrc-- honey mushroom would have to be a special level, not just a single monster.
immediately goes off to implement this in a new variant with a misleading name and terrible code
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Old March 1, 2019, 02:08   #73
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You have 31 days to finish. Call it narocomo. (Natl roguelike code month.)
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Old March 1, 2019, 02:43   #74
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This thread has gone way off topic, we need to ... never mind.
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Old March 1, 2019, 04:14   #75
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It is entirely on topic, Nick: we are all trying hard to come up with novel ways to help you butcher the game.

Last edited by Pete Mack; March 2, 2019 at 09:02.
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Old March 1, 2019, 04:37   #76
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You could add in monsters from other, well loved things. Like an entire level that JUST has care bears that you get to kill.
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Old March 1, 2019, 06:00   #77
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I suggest that Vanilla stochastically incorporate features from other variants with each game. So in one game you might have the PosChengband monster list, FAAngband's overworld, ToME's skill system, and Sil's combat mechanics, in another you'd have ZAngband's dungeon generator, Kamband's magic, Drangband's race/class list, and 2.4 frog-knows' UI.

That sounds doable for 4.2, wouldn't you say?
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Old March 1, 2019, 17:49   #78
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@Derakon

We can call it a meta-roguelike, because anything meta is trendy right now.
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Old March 2, 2019, 09:11   #79
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@Therem-
metabland, combining meta, metal (alloy), band, blend, and--well--bland. Not to be confused with metalband.

Also, rebalance XP and dungeon depth according to danger of monsters. No more diving at CL 20 and hoping for a herd of Vrock or Mumak to help you out. Since coffeeband is already taken, call it grindband.
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Old March 2, 2019, 16:02   #80
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Along the lines of coffee, I just realized my ridiculous suggestion should be called Angblend.
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