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#41 | ||||
Knight
Join Date: Mar 2015
Posts: 755
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Player (20 lvl dwarf ![]() 30/2,20 = 14. Sounds alright. Did I understand your formula correctly? ![]() Quote:
![]() By base depth.. do you mean # properties: depth : weight : cost .. in object.txt? Then 'Black Dragon Scale Mail' would have: properties:35:120:40000 35/2 = 18 lvl req. Looks good. Another go.. name:Trickery graphics:":d type:amulet properties:70:3:30000 35 lvl.. hm. Alright too. Looks fun to me. Quote:
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https://tangaria.com - persistent online multiplayer roguelike game tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; July 5, 2019 at 11:08. |
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#42 | |
Prophet
Join Date: Apr 2008
Posts: 2,826
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Quote:
It not "2, level of the character that found the item" but the minimum -- min(a,b) -- between half the depth and the char level. In your case, min(15,20)=15. (well it's not far from 14 ![]()
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#43 |
Knight
Join Date: Mar 2015
Posts: 755
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Oh, now I see. It was pretty hillarious to get almost the same value by that mad formula I've used LOL
![]() So it's... min level = min(depth where the item was found / 2, level of the character that found the item). For a player (20 lvl dwarf ) who found an axe on -1500 depth (30 lvl): min level = min (30/2 , 20) = min (15, 20). And what should be do now with this value? Should we take average between 15 and 20? So min lvl would be 17.5?
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#44 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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"min(15, 20)" means take the lower of whichever the two values is (it is choosing the minimum value from the provided options). So the item's minimum level would be 15.
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#45 |
Knight
Join Date: Mar 2015
Posts: 755
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Gotcha, thanks
![]() 20 lvl dwarf found an axe on -1500 depth (30 lvl): min level = min (30/2 , 20) = min (15, 20) = 15 lvl 30 lvl dwarf got an axe on -2000 depth (40 lvl): min level = min (40/2 , 30) = min (20, 30) = 20 lvl 50 lvl got axe @ -5000 ft (100 lvl) min level = min (100/2 , 50) = min (50, 50) = 50 lvl Now I see how it works! ![]() Just a thought: maybe it's better to take not min, but 'average' (mean) to enforce a bit more anti-cheezing? So it would be not min (15, 20), but mean (15, 20) = 18 (round up to bigger side).
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https://tangaria.com - persistent online multiplayer roguelike game tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; July 5, 2019 at 20:43. |
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#46 |
Knight
Join Date: Mar 2015
Posts: 755
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Please could you make list of monsters which should have new images, so Shtukensia would draw them
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https://tangaria.com - persistent online multiplayer roguelike game tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#47 |
Prophet
Join Date: Apr 2008
Posts: 2,826
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I'll do that once I rework the monster list. Gervais is ok for general purposes (orcs, animals, trolls…) but tiles for uniques/some specific mobs are completely out of sync. Shockbolt is better, but incomplete (no wilderness tiles). Need to figure out something...
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