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#1 |
Apprentice
Join Date: Dec 2019
Location: Mexico, undisclosed location
Posts: 79
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Suppress scroll titles once identified?
Been a while since I've played, but the current version seems to have lost or turned off by default an old feature I remember.
I have in my inventory, for example: 2 Scrolls titled "illaceo adrio" of Phase Door If I recall, the way the game used to work was once you knew the scroll was Phase Door, the inventory list would just show 2 Scrolls of Phase Door and skip the gibberish. Is there some setting I can toggle to make it work the way I remember? I'm playing with no selling (not by choice! You snuck that one in on me!), so maybe its related to the way I identified the scrolls (by giving one away)? |
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#2 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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It's in there. Type =a and then turn off option g "Show flavors in object descriptions."
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#3 |
Apprentice
Join Date: Dec 2019
Location: Mexico, undisclosed location
Posts: 79
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Thanks
Dunno why I couldn't see it when I was looking earlier. In fact now I'm wondering if maybe I turned that on when birthing the character in the first place.
Senior moment, apparently. |
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#4 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,020
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Feature request: have this on by default. It seems superior, to me: less unnecessary clutter in the interface. And I don't think that a bunch of random-generated letters help creating flavour and immersion.
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#5 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,136
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it's been on since the middle ages
__________________
"i can take this dracolich" |
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#6 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,020
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Oops, I saw OP's post and I assumed it was because it wasn't on. I will double-check on a fresh install next time. Sorry for wasting your time. :/
__________________
Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#7 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I wouldn't mind hiding the scroll titles, but I don't want to lose the other flavors for potions/wands/etc. since they provide some welcome variation and help me remember which colors are important (e.g. this time Potions of Strength are bright green because they're Gloopy Green Potions).
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#8 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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@Derakon-
Yeah. With scrolls, you can change the colors of important ones to make rhem easy to spot. (I use Yellow for Teleport level, cyan for *Destruction* and (Mass) Banishment, tho it doesn't work in 4.2 where there are so many book types.) Potions for some reason can't be changed |
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#9 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,136
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i had suggested a change over a year ago, start every set with a generic "potion" icon, "scroll" icon (or color), and as you discover what they are, replace them with a specific tile. So for example, when you discover *heal*, it will always be the same color in all sets, but before you have figured out what it is, it's a greyed out potion like all other unidentified potions.
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"i can take this dracolich" |
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#10 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,124
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Quote:
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__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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