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Old December 15, 2019, 05:44   #1
eastwind
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Suppress scroll titles once identified?

Been a while since I've played, but the current version seems to have lost or turned off by default an old feature I remember.

I have in my inventory, for example:
2 Scrolls titled "illaceo adrio" of Phase Door

If I recall, the way the game used to work was once you knew the scroll was Phase Door, the inventory list would just show
2 Scrolls of Phase Door
and skip the gibberish.

Is there some setting I can toggle to make it work the way I remember?

I'm playing with no selling (not by choice! You snuck that one in on me!), so maybe its related to the way I identified the scrolls (by giving one away)?
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Old December 15, 2019, 07:35   #2
DavidMedley
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It's in there. Type =a and then turn off option g "Show flavors in object descriptions."
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Old December 15, 2019, 08:25   #3
eastwind
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Thanks

Dunno why I couldn't see it when I was looking earlier. In fact now I'm wondering if maybe I turned that on when birthing the character in the first place.

Senior moment, apparently.
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Old December 15, 2019, 08:50   #4
fph
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Feature request: have this on by default. It seems superior, to me: less unnecessary clutter in the interface. And I don't think that a bunch of random-generated letters help creating flavour and immersion.
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Old December 15, 2019, 10:27   #5
Sky
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Quote:
Originally Posted by fph View Post
Feature request: have this on by default. It seems superior, to me: less unnecessary clutter in the interface. And I don't think that a bunch of random-generated letters help creating flavour and immersion.
it's been on since the middle ages
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Old December 15, 2019, 13:53   #6
fph
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Oops, I saw OP's post and I assumed it was because it wasn't on. I will double-check on a fresh install next time. Sorry for wasting your time. :/
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Old December 15, 2019, 14:56   #7
Derakon
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I wouldn't mind hiding the scroll titles, but I don't want to lose the other flavors for potions/wands/etc. since they provide some welcome variation and help me remember which colors are important (e.g. this time Potions of Strength are bright green because they're Gloopy Green Potions).
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Old December 15, 2019, 16:31   #8
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@Derakon-
Yeah. With scrolls, you can change the colors of important ones to make rhem easy to spot. (I use Yellow for Teleport level, cyan for *Destruction* and (Mass) Banishment, tho it doesn't work in 4.2 where there are so many book types.)

Potions for some reason can't be changed
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Old December 15, 2019, 18:07   #9
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i had suggested a change over a year ago, start every set with a generic "potion" icon, "scroll" icon (or color), and as you discover what they are, replace them with a specific tile. So for example, when you discover *heal*, it will always be the same color in all sets, but before you have figured out what it is, it's a greyed out potion like all other unidentified potions.
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Old December 15, 2019, 23:22   #10
Ingwe Ingweron
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Quote:
Originally Posted by Sky View Post
i had suggested a change over a year ago, start every set with a generic "potion" icon, "scroll" icon (or color), and as you discover what they are, replace them with a specific tile. So for example, when you discover *heal*, it will always be the same color in all sets, but before you have figured out what it is, it's a greyed out potion like all other unidentified potions.
I like this idea a lot!
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