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#1 |
Knight
Join Date: Jan 2008
Posts: 926
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Fixing the broken AI_SMART option
Something I just noticed in melee2.c:
Code:
/* We're hurt (not badly), try to heal */ else if (has_heal && (m_ptr->hp < m_ptr->maxhp * 3 / 4) && (randint0(100) < 60)) { /* Choose heal spell */ flags_mask(f, RSF_SIZE, RSF_HEAL_MASK, FLAG_END); } Suggestion: drop that to (randint0(100) < 10). |
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