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#1 |
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Rookie
Join Date: Apr 2012
Posts: 5
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Running Angband v3.4-dev-604-gc7dc9e0 on Ubuntu 12.04, after having compiled Angband with --enable-sdl. That all works great, everything looks really good, although I DID have to edit the Makefile in lib/xtra/graf as the 64x64.png wasn't included in it (See github for a pull request to fix that). Anyways, got the graphic moved into where it should be, etc... but when selecting Shockbolt's tileset in SDL.... I don't get any tiles. Just the standard ascii... which... is NOT as pretty, lol.
Has anybody else ran across this? Can anybody else reproduce? |
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#2 | |
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Angband Devteam member
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Quote:
Thanks for the pullreq - I'll merge that tonight.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#3 | |
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Rookie
Join Date: Apr 2012
Posts: 5
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Quote:
![]() Edit: Also, tried to see if it would work in GTK, and something seems majorly wrong with GTK. Shockbolt's set doesn't show up on the menu in the GTK version, and the only tileset that doesn't display a blank screen is David's, and even then it's not what you'd expect to see from his set. Going to take some screenshots. |
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#4 |
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Rookie
Join Date: Apr 2012
Posts: 5
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Ok, I got the 64x64 Shockbolt tiles working in SDL now. The problem was very similar to what the problem was with the PNG not copying over, only this time the PRF files weren't copying over either. I'm going to take down the previous pullreq, and put up a new one that will fix BOTH those makefiles.
Edit: Oh, nevermind, since I made the commit and pushed onto the same branch, apparently the pullreq got updated too. Sweet! Hope that'll help out others. =) |
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#5 | |
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Angband Devteam member
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The GTK port is deprecated, and should be removed by the time 3.4 is released.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#6 | |
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Rookie
Join Date: Apr 2012
Posts: 5
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Quote:
![]() Edit: Oooh, good catch on that typo in the makefile. |
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#7 |
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Rookie
Join Date: Apr 2012
Posts: 5
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Just verifying that the Makefile changes you pulled in work. I cloned in on a new PC and compiled, made, installed, and the tiles worked as expected right out of the box. =)
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#8 |
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Angband Devteam member
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Brilliant, thanks - please keep the pull requests coming!
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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