Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old May 25, 2007, 15:03   #51
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,647
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by zangbandfreak View Post
Is it possible to, when picking up items, extend the available commands from:

"Pick up <item>? ['y'/'n']"

to

"Pick up <item>? ['y'/'n'/'k']"
Yes, it's a good idea (and easy to fix) and is now on my list for next version. I usually play pick up everything, so it's not one I think of.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old May 25, 2007, 15:14   #52
andrewdoull
Unangband maintainer
 
andrewdoull's Avatar
 
Join Date: Apr 2007
Location: Sydney, Australia
Age: 44
Posts: 872
andrewdoull is on a distinguished road
Quote:
Originally Posted by Nick View Post
Yes, it's a good idea (and easy to fix) and is now on my list for next version. I usually play pick up everything, so it's not one I think of.
And its really great being able to accidentally destroy items if you're using the roguelike keyset.

Not one of my favourite UI improvements...

Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
andrewdoull is offline   Reply With Quote
Old May 25, 2007, 15:39   #53
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,647
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by andrewdoull View Post
And its really great being able to accidentally destroy items if you're using the roguelike keyset.
Good point. I guess it could be 'y'/'n'/'*' where * is the appropriate thing for the keyset.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old May 26, 2007, 07:51   #54
K.I.L.E.R
Apprentice
 
Join Date: May 2007
Posts: 56
K.I.L.E.R is on a distinguished road
I just have to add my two-cents.
I believe that immersion should be ahead of everything else in the context of goals.

The reason I love Angband and it's variants is due to the experience. It doesn't feel like a hack and slash game (a la Diablo).
There are many Angband variants offering a more hack and slash style of play, I believe FAngband's concentration on creating an immersing experience is what can make it stand out from the rest of the crowd.
K.I.L.E.R is offline   Reply With Quote
Old May 27, 2007, 01:49   #55
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,647
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by K.I.L.E.R View Post
I believe that immersion should be ahead of everything else in the context of goals.
I agree completely. Every variant needs a reason for being, and FA's is the immersion in a consistent world. That does need to be balanced with gameplay, but that's not too much of a constraint.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old May 31, 2007, 06:14   #56
Arralen
Swordsman
 
Join Date: May 2007
Posts: 281
Donated: 3 euro
Arralen is on a distinguished road
Strange illumination ...

I dropped through a trapdoor in the wilderness right left to Ephel Brandir into the "Underworld 21".
Deliberatly, to try it out. Got lots of orks, ogres and forest trolls to kill what was intended. Btw. I wonder what the latter do in the underworld under a plains wilderness ... .
Most strange thing is, though: Most caves in the underworld are lit up somehow?! Can't be light from the surface, because it's 8:36PM and dark outside/above.

Savegame available ...
Arralen is offline   Reply With Quote
Old May 31, 2007, 08:30   #57
zangbandfreak
Rookie
 
Join Date: May 2007
Posts: 12
zangbandfreak is on a distinguished road
Quote:
Originally Posted by Nick View Post
Good point. I guess it could be 'y'/'n'/'*' where * is the appropriate thing for the keyset.
perfect. Now everybody is happy

Just wondering about the keyset... I'm using (well, _trying_) the FA port for WinCE and ofcourse there's no diagonal key available (hardware button). Is it possible for a next version to assign functions (macro's, keys) to hardware buttons?
zangbandfreak is offline   Reply With Quote
Old May 31, 2007, 09:38   #58
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,647
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Arralen View Post
Most strange thing is, though: Most caves in the underworld are lit up somehow?! Can't be light from the surface, because it's 8:36PM and dark outside/above.
Underworld is just like a dungeon moria level with slightly different monsters. I think you're right, and they should be all dark.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old May 31, 2007, 10:10   #59
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,647
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by zangbandfreak View Post
Just wondering about the keyset... I'm using (well, _trying_) the FA port for WinCE and ofcourse there's no diagonal key available (hardware button). Is it possible for a next version to assign functions (macro's, keys) to hardware buttons?
I think that works already - have you tried?
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old May 31, 2007, 11:56   #60
zangbandfreak
Rookie
 
Join Date: May 2007
Posts: 12
zangbandfreak is on a distinguished road
Quote:
Originally Posted by Nick View Post
I think that works already - have you tried?
I did, but i couldn't find a place where to define them. Some work though, but i wanted to re-map them.

But now i found that pointing with the stylus also works. I have to figure out where the limits are though, because i'm still walking the wrong way

Am i correct in assuming you can press around the character and it'll walk in that direction? For left-right/up-down this works great, but for diagonal moves it's a little tricky.
zangbandfreak is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 11:57.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.