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Old November 2, 2010, 14:45   #1
fbas
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Unhappy diff between Fight stats and Melee stats?

even after playing this game for years, I don't understand why there are 2 sets of (to hit, to dam) stats - one for "FIGHT", and one for "MELEE".

Can anyone explain?
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Old November 2, 2010, 15:17   #2
ewert
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You mean three different?

Fight is "overall", melee is for melee and shoot is for archery.
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Old November 2, 2010, 15:48   #3
Derakon
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In other words:

melee = fight + melee-specific bonuses (e.g. to-hit, to-dam on weapon, armor)
shoot = fight + shoot-specific bonuses (e.g. to-hit, to-dam on launcher)

I think that's how it works, anyway. Or do rings of Slaying et al also boost archery? Should be easy to check if you have a copy of the game handy, which I don't just now.
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Old November 2, 2010, 19:26   #4
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I think it's to-hit affects all, to-dam only melee. From other gear than weapon/ammo that is.
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Old November 2, 2010, 19:31   #5
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Judging from the fight/melee/shoot stats for this character, you're right.

Fight: (+83, +48)
Melee: (+96, +72)
Shoot: (+108, +15)

Weapon: (+13, +24)
Shooter: (+25, +15)
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Old November 3, 2010, 14:38   #6
EpicMan
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So why list fighting at all? What does it tell the player that their melee and shooting stats don't?
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Old November 3, 2010, 16:27   #7
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It tells them how much of their fighting ability comes from stats and non-(weapon/launcher) equipment. I suppose there's some value in that.
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Old November 3, 2010, 19:43   #8
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Quote:
Originally Posted by Derakon View Post
It tells them how much of their fighting ability comes from stats and non-(weapon/launcher) equipment. I suppose there's some value in that.
But not much. As space on the character screen is at a premium, it has to be a candidate for removal at some point.
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Old November 3, 2010, 23:31   #9
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At first glance, fighting would seem to indicate bare-handed skill, since melee and shoot, weapon and shooter are listed separately. So it's somewhat misleading as well, at least to me.
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