Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Development

Reply
 
Thread Tools Display Modes
Old February 21, 2011, 01:40   #41
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,828
Derakon is on a distinguished road
I just use a potion of life levels to regain a lost level, and my drained DEX got restored. Intended?

Also, are potions of restore stat gone entirely? I don't think I've seen them at all. Are we expected to rely entirely on leveling and potions of gain stat to restore lost stats?
Derakon is offline   Reply With Quote
Old February 21, 2011, 02:07   #42
d_m
Angband Devteam member
 
d_m's Avatar
 
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 39
Posts: 1,516
d_m is on a distinguished road
Quote:
Originally Posted by Taha View Post
Latest nightly (feb 20) won't allow me to move with the keypad, and gives some parse error on loading my preference file. It also changed (corrupted?) my savefile so no older version can open it.

I upgraded on death, and have a backup of my hard drive to restore the monster memory, so back to the old version with no huge loss.
Could you send me the savefile in question, or post it here or to trac? Takkaria made some pref changes a bit ago that may have done this.

Unfortunately as a dev my savefiles often break, so sometimes I miss things like this.

I will try to fix this--but for now anyone playing nightlies should probably back up important save/pref files.
__________________
linux->xterm->screen->pmacs
d_m is offline   Reply With Quote
Old February 21, 2011, 02:09   #43
d_m
Angband Devteam member
 
d_m's Avatar
 
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 39
Posts: 1,516
d_m is on a distinguished road
Quote:
Originally Posted by Derakon View Post
I just use a potion of life levels to regain a lost level, and my drained DEX got restored. Intended?

Also, are potions of restore stat gone entirely? I don't think I've seen them at all. Are we expected to rely entirely on leveling and potions of gain stat to restore lost stats?
Yes.

Takkaria introduced a change so that drained stats are restored on level up, and also removed the restore stat potions. I think Potions of Life have always restored stats though.

To be clear: in the nightlies you are expected to gain stats, eat mushrooms of restoration, and drink the relevant potions (stat, augmentation, *enlightenment* and life). I think rods of restoration were removed but those would (presumably) also work, as would artifacts with the restoration ability.

EDIT: It's probably implicit, but I should say that if this mechanic is a disaster then I expect Takkaria will revert it. But so far it's seemed fine (to me). I think the goal was to eliminate reason to randomly recall to town all the time.
__________________
linux->xterm->screen->pmacs
d_m is offline   Reply With Quote
Old February 21, 2011, 02:15   #44
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,828
Derakon is on a distinguished road
I'm not complaining (yet, anyway); just wanted to make certain that the dearth of restore potions was intended. It certainly makes that robe of Permanence in my house more worthy of consideration, what with all the Dreads wandering around...

Labyrinth levels seem to favor tossing a half-dozen uniques at you. This doesn't really seem tenable. If I'm going to fight a unique that's remotely in-depth, I want to be quite certain that I won't get disturbed in the process.
Derakon is offline   Reply With Quote
Old February 21, 2011, 02:22   #45
d_m
Angband Devteam member
 
d_m's Avatar
 
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 39
Posts: 1,516
d_m is on a distinguished road
Quote:
Originally Posted by Derakon View Post
I'm not complaining (yet, anyway); just wanted to make certain that the dearth of restore potions was intended. It certainly makes that robe of Permanence in my house more worthy of consideration, what with all the Dreads wandering around...

Labyrinth levels seem to favor tossing a half-dozen uniques at you. This doesn't really seem tenable. If I'm going to fight a unique that's remotely in-depth, I want to be quite certain that I won't get disturbed in the process.
Glad the restore change has been OK so far. I think as long as it doesn't have some terrible unforeseen problems it will be a net positive (and make stat drain more interesting).

As far as labyrinths go, I was a little bit afraid of this. I don't have specific code that tries to place lots of uniques, but by a certain depth there are just a lot of uniques that can get generated.

Is your observation that the labyrinth is just too crowded period? Or just that it has too many uniques? Or that it has too many "hard" monsters? I don't have a ton of control over the "generate-me-a-monster" function but if need be I will try to build a new one that's a bit more tunable.

I think it's OK that labyrinths be hard, and to be levels players try to get away from sometimes, but they probably need some tuning yet...
__________________
linux->xterm->screen->pmacs
d_m is offline   Reply With Quote
Old February 21, 2011, 02:44   #46
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,828
Derakon is on a distinguished road
Labyrinths are crowded period, but the proportion of uniques to non-uniques also seems to be higher than in normal levels. It's difficult for me to gauge if there's lots of "hard" monsters since I'm at clvl 39 / recall depth 3300'...
Derakon is offline   Reply With Quote
Old February 21, 2011, 08:59   #47
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by d_m View Post
Yes.

Takkaria introduced a change so that drained stats are restored on level up, and also removed the restore stat potions. I think Potions of Life have always restored stats though.
This does one thing that I'm not sure devs have considered, it forces you to dive early levels fast, because in early levels you don't have means to restore stats other than clvl upgrades. Get lucky and find potion of XP and you have no other choice than to dive to dlvls with potions that can restore your stats, even if your gear is still bad. Maybe this requires restoring the early sustain rings?
Timo Pietilš is offline   Reply With Quote
Old February 21, 2011, 14:08   #48
Taha
Adept
 
Join Date: Jun 2009
Posts: 128
Taha is on a distinguished road
But during early levels, you gain levels fast - except in your special case of a potion of experience. And that gets you to the point where you can start dropping quickly.

Mushrooms of vigor make this work for me - rare enough that you don't use one for a minor stat ding or when a level up is close, common enough that you can save one in case you get really messed up pre stat gain. Also, the gain one / lose one stat potions restore the gained stat first, and those are available fairly early.

My experience is that I now worry less about stat drain then before, since it comes back pretty much automatically. Maybe that will change at higher char levels, but prior to 30 it has not been a problem. It also makes leveling up something to look forward to past the point where HP/SP gain percentages are small, and you already know more spells then you can learn without a dungeon book.
________
AngelOnline

Last edited by Taha; August 14, 2011 at 14:56.
Taha is offline   Reply With Quote
Old February 21, 2011, 16:36   #49
d_m
Angband Devteam member
 
d_m's Avatar
 
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 39
Posts: 1,516
d_m is on a distinguished road
Quote:
Originally Posted by Timo Pietilš View Post
This does one thing that I'm not sure devs have considered, it forces you to dive early levels fast, because in early levels you don't have means to restore stats other than clvl upgrades. Get lucky and find potion of XP and you have no other choice than to dive to dlvls with potions that can restore your stats, even if your gear is still bad. Maybe this requires restoring the early sustain rings?
If this ends up being a problem for people then bringing back the early sustain rings would work. I would probably prefer to tweak the mushroom of vigor's depth/rarity instead though.

I was a little worried about this scenario, but so far I haven't had a problem with this (I often don't really dive, my clvl is usually around my dlvl until maybe 20 or so). In fact, I feel like I have saved a bunch of money, compared to recalling to buy a ~400gp restore potion and 2 ?wor for about ~300gp.

I do worry about the mid/upper 40's a bit, but by that point you often do often end up finding stat potions. If reports come in from play testers that this is a bad change I'm sure it will be addressed.
__________________
linux->xterm->screen->pmacs
d_m is offline   Reply With Quote
Old February 21, 2011, 16:59   #50
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,828
Derakon is on a distinguished road
So far (clvl 40), I am starting to feel like stat restoring is a little rarer than I'd like it to be. That doesn't necessarily mean that it's too rare though. I've bought one mushroom of vigor all game and seen none in the dungeon. Looking at object.txt, several mushrooms are supposed to show up throughout the dungeon (depths 1 to 100), but I can't remember the last time I saw any at all. I wouldn't be surprised if they're getting squeezed out by the increased number of other items that can drop. I.e. at dungeon level 4, mushrooms only have to compete with sandals, cloaks, robes, and a few potions and scrolls; now they have to compete with every single equipment option and most of the consumables, so they get comparatively far more rare.
Derakon is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Warning to those that play nightlies Timo Pietilš Vanilla 7 December 13, 2010 20:11
Bug in nightlies Timo Pietilš Development 34 October 27, 2010 22:13
nightlies? garu Vanilla 5 December 3, 2009 18:58
Possible bug in nightlies Crusader Corim Vanilla 7 November 30, 2009 01:55
Anyone running the nightlies... takkaria Vanilla 3 July 13, 2007 16:54


All times are GMT +1. The time now is 15:08.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.