Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Development

Reply
 
Thread Tools Display Modes
Old September 6, 2011, 07:57   #11
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 632
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Most excellent! When will an updated monster.txt be available, so that I can paint the tiles for those as well?
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old September 6, 2011, 14:07   #12
nppangband
NPPAngband Maintainer
 
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
nppangband is on a distinguished road
Quote:
Originally Posted by Shockbolt View Post
Most excellent! When will an updated monster.txt be available, so that I can paint the tiles for those as well?
It should be available here:

https://github.com/angband/angband/b...it/monster.txt
nppangband is offline   Reply With Quote
Old September 9, 2011, 15:45   #13
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 632
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
are these the only ones replaced or are there more changes?

N:289:Angel
T:angel
D:Who knows why you are now facing an angel as an enemy? Is it a punishment
D: from your own god for your sins, or a test of your mettle, or has this angel
D: been sent by another god on behalf of someone who wishes to claim the glory
D: for his own god? Perhaps you will never know: but it is here, and you must
D: fight it.

N:311:Archangel
T:angel
D:An angel protected by an aura of holiness. Its muscular form looks extremely
D: powerful next to your own frail body.

N:350:Cherub
T:angel
D:It is an angel moving very quickly, wielding a holy war hammer and casting a
D: volley of powerful spells in your direction.

N:415:Seraph
T:angel
D:It is an angel, fast and strong. You are stunned by its extreme holiness and
D: try to resist all desires to obey it.

N:455:Archon
T:angel
D:Never a more heavenly being have you seen. The very holiness of its presence
D: makes you deeply respect it. Few creatures can match the powers of an
D: Archon; fewer still live to tell the tale after attacking one.

N:509:Uriel, Angel of Fire
T:angel
D:A creature of godly appearance, you dare not challenge Uriel's supremacy.
D: Those who stood against him before are but a memory, cremated by his mastery
D: of elemental fire.

N:510:Azriel, Angel of Death
T:angel
D:Azriel commands awesome power, his visage holy enough to shrivel your soul.
D: You shriek with disbelief as his mastery of death draws you to your grave.
D: It is truly beyond all but the mightiest of warriors to stand against him and
D: live.

N:513:Gabriel, the Messenger
T:angel
D:Commanding a legion of angels, Gabriel will destroy you for your sins. He
D: will crush you like the pitiful insignificant being he sees you to be. Your
D: very soul will be taken into judgement by his supreme authority as he
D: cleanses the world of evil.
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old September 9, 2011, 16:42   #14
nppangband
NPPAngband Maintainer
 
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
nppangband is on a distinguished road
@Shockbolt - correct. The devteam didn't want to add any additional monsters because they wanted the tilesets to remain complete. The patch went into Angband with no modifications, so here is the complete changelist:

# 289: Angel --> Lesser Maia
# 311: Archangel --> Maia
# 350: Cherub --> Greater Maia
# 415: Seraph --> Blue wizard
# 455: Archon --> Istar
# 509: Uriel, Angel of Fire --> Arien, Maia of the Sun
# 510: Azriel, Angel of Death --> Osse, Herald of Ulmo
$ 513: Gabriel, the Messenger --> Radagast the Brown

By the way, your artwork is amazing (the phrase "tiles" simply does not do them justice). I have played strictly with ASCII for over 20 years now, but you make we want to try graphics.
nppangband is offline   Reply With Quote
Old September 9, 2011, 16:47   #15
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 632
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Awesome, thanks, I'll be adding those to my todo paint list.

Quote:
Originally Posted by nppangband View Post
@Shockbolt - correct. The devteam didn't want to add any additional monsters because they wanted the tilesets to remain complete. The patch went into Angband with no modifications, so here is the complete changelist:

# 289: Angel --> Lesser Maia
# 311: Archangel --> Maia
# 350: Cherub --> Greater Maia
# 415: Seraph --> Blue wizard
# 455: Archon --> Istar
# 509: Uriel, Angel of Fire --> Arien, Maia of the Sun
# 510: Azriel, Angel of Death --> Osse, Herald of Ulmo
$ 513: Gabriel, the Messenger --> Radagast the Brown

By the way, your artwork is amazing (the phrase "tiles" simply does not do them justice). I have played strictly with ASCII for over 20 years now, but you make we want to try graphics.
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old September 10, 2011, 07:29   #16
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by nppangband View Post
# 415: Seraph --> Blue wizard
# 455: Archon --> Istar
Blue wizards should be two uniques: Alatar and Pallando, Istar is just other name for Wizards (singular, Istari plural), so that counts in Radagast, Gandalf and Saruman too.

I would prefer that those two get something else as description and names.
Timo Pietilš is offline   Reply With Quote
Old September 10, 2011, 08:42   #17
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 632
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Saruman is already in Angband, at dungeon LVL 60 :

N:514:Saruman of Many Colours
Terson
D:Originally known as the White, Saruman fell prey to Sauron's wiles. He seeks
D: to emulate him and breeds orcs and trolls to fight for him. He searches
D: forever for the One Ring, to become a mighty Sorcerer-King of the world.

I suggest the following then:

^# 289: Angel --> Lesser Maia --> Alatar
# 311: Archangel --> Maia --> Goldberry
# 350: Cherub --> Greater Maia -->Tom Bombadil
# 415: Seraph --> Blue wizard --> Gandalf
# 455: Archon --> Istar --> Pallando
# 509: Uriel, Angel of Fire --> Arien, Maia of the Sun
# 510: Azriel, Angel of Death --> Osse, Herald of Ulmo
$ 513: Gabriel, the Messenger --> Radagast the Brown

Looking up my Lord of Middle-earth by ICE, the wizards are the ones with the lowest level compared to Tom Bombadil at lvl 360, Goldberry lvl 150, OssŽ lvl 325, Alatar lvl 40, Gandalf grey lvl 35, Pallando lvl 40, Radagast lvl 40, Saruman lvl 50, Arien lvl 325. Of course the lvls only refer to their strenghts in the MERP/Rolemaster setting, but it goes to show their powers compared against eachother.



Quote:
Originally Posted by Timo Pietilš View Post
Blue wizards should be two uniques: Alatar and Pallando, Istar is just other name for Wizards (singular, Istari plural), so that counts in Radagast, Gandalf and Saruman too.

I would prefer that those two get something else as description and names.
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

Last edited by Shockbolt; September 10, 2011 at 08:57.
Shockbolt is offline   Reply With Quote
Old September 10, 2011, 09:54   #18
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Shockbolt View Post

I suggest the following then:

^# 289: Angel --> Lesser Maia --> Alatar
# 311: Archangel --> Maia --> Goldberry
# 350: Cherub --> Greater Maia -->Tom Bombadil
# 415: Seraph --> Blue wizard --> Gandalf
# 455: Archon --> Istar --> Pallando
You would be replacing normal monsters with uniques. That doesn't work.

Also I would refuse to fight any of those, especially Goldberry and Tom.

There are enough maiar types to choose, just named ones are difficult to find. Based on Silmarillion and other books each Valar had his/her own "type" of maiar that possessed similar skillsets, just less powerful. Sauron was Aules folk Gandalf perhaps Manwe or Orome, then there were ainur that had more primordial force connections: earth, air, fire and water. Balrogs are fire-spirits gone bad, Arien is basically a good balrog.

Azriel could be changed to Ainur of Mandos (nobody talks about them, but they must have existed). Gabriel could be associated with Manwe or Varda (as a most powerful one), Uriel is a bit difficult one, I would rather have it being something else than fire-based non-balrog (it is rather boring compared to rest of the angels in current vanilla). Orome (hunter) or maybe Yavanna (earth, things that grow on earth) folk. Just making up names for those is a tough task.

Archon and Seraph could be Manwe and Mandos folk Cherub and Archangel Oromes and Aules folk, leave "Angel" as "lesser maiar".
Timo Pietilš is offline   Reply With Quote
Old September 10, 2011, 10:05   #19
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 632
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
So by this post, you're trying to explain what the possible character replacements can be, and then you're voting against doing so?

It's a tad confusing.

I would rather not fight either of the wizards or what's considered "good" characters, but as you say, it's not an easy task to come up with "evil" known Maia, thus my suggestions as Maia was already pointed out as their replacements. If no good substitutes can be found, why don't we simply create "evil" Maia characters that would suit each replacement.

Quote:
Originally Posted by Timo Pietilš View Post
Blue wizards should be two uniques: Alatar and Pallando, Istar is just other name for Wizards (singular, Istari plural), so that counts in Radagast, Gandalf and Saruman too.

I would prefer that those two get something else as description and names.
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

Last edited by Shockbolt; September 10, 2011 at 10:11.
Shockbolt is offline   Reply With Quote
Old September 10, 2011, 10:44   #20
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Shockbolt View Post
So by this post, you're trying to explain what the possible character replacements can be, and then you're voting against doing so?

It's a tad confusing.
I did mean it as telling what has been done, and how that is an error. Blue Wizards is not general name of Ainur, it means two wizards that are part of Istari and those combined is just five unique beings, not a general name of a species/race. You can't use something that means known monsters as general monster names, that's like using ringwraiths as just one type of wraith in the game, no matter how many you kill, there will be others.

Quote:
Originally Posted by Shockbolt View Post
I would rather not fight either of the wizards or what's considered "good" characters, but as you say, it's not an easy task to come up with "evil" known Maia, thus my suggestions as Maia was already pointed out as their replacements. If no good substitutes can be found, why don't we simply create "evil" Maia characters that would suit each replacement.
I agree with that. It's not that difficult to figure out descriptions, I have more problem figuring out names. Maiar that are not directly under Morgoth control or working for him, but are not "good" either are not that unheard of, think Saruman and Ungoliant.
Timo Pietilš is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Changing the level cap to 30 Derakon Variants 8 July 22, 2011 17:32
Has anyone proposed changing the way # of blows is handled? Speusippus Vanilla 36 March 28, 2010 05:39
Is there a bug in changing Maximize during Character Creation? Miles Vanilla 3 June 29, 2009 02:54
Changing colors of uniques Donald Jonker Development 4 June 27, 2009 20:00
Changing personal description Cardinal Rob Vanilla 1 April 3, 2008 14:39


All times are GMT +1. The time now is 19:13.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.