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Old October 15, 2011, 20:13   #31
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Originally Posted by Derakon View Post
If you can look at something, then you can bring up recall on it, so that's no trouble (and is why I was wondering if I was making a big deal out of nothing much). It's when you want to bring up recall on something you can't currently see that this becomes a problem.
But isn't that why the knowledge menu was invented?

Btw, I think we should definitely ship a standard Angband unicode font (or set of, if it's not scalable). Relying on all the systems we want to support having compatible fonts is asking for trouble.
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Old October 15, 2011, 20:21   #32
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I find the / recall system very cumbersome now anyway. If it isn't an entry you can access via looking, then there is endless next-ing and is very easy to go past the entry you want, especially for common characters. If adding new characters meant revising this system (and possibly in a more new-player friendly way), so much the better. I only have vague ideas of what a new recall interface could look like, but I'd have to think anything would be an improvement.
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Old October 15, 2011, 22:14   #33
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I think that really the knowledge menus pretty much replace the '/' recall function.
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