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Old August 7, 2014, 06:11   #11
AnonymousHero
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Just for the stats freaks out there. As of now diffstat between restruct and master says:

412 files changed, 85994 insertions(+), 145252 deletions(-)

(The insertions/deletions stats are counting lines.)
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Old August 7, 2014, 08:39   #12
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Quote:
Originally Posted by AnonymousHero View Post
412 files changed, 85994 insertions(+), 145252 deletions(-)

(The insertions/deletions stats are counting lines.)
So we're winning by 60000 lines
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Old August 18, 2014, 03:24   #13
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For those curious, is it possible to view the restructure branch?
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Old August 18, 2014, 09:34   #14
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For those curious, is it possible to view the restructure branch?
Link in the first post
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Old August 18, 2014, 12:23   #15
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Curious: How is the UI -> Command Events -> Game Logic separation going?
It stopped several months ago because it's thorny and my free time got restricted. I still want to work on it but I'm struggling to find the time because the easiest way to progress would be to start a new frontend (like NPP is doing) and refactor the main code as I go to allow that to work. That's a huge task, though! And I'd need a block of time to work on it solidly to make any real progress, which I don't have.
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Old August 18, 2014, 13:10   #16
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Link in the first post
lol.. :S

I thought the answer was no because of a comment on roguelike radio saying the dev branches were secret so that people didnt complain about changes not done yet...

anyways... Cool!
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Old August 19, 2014, 09:40   #17
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I thought the answer was no because of a comment on roguelike radio saying the dev branches were secret so that people didnt complain about changes not done yet...
People will complain with or without actual knowledge of details.
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Old October 9, 2014, 10:47   #18
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Great job, btw is there any roadmap for people who may want to help ?
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Old October 9, 2014, 13:33   #19
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Great job, btw is there any roadmap for people who may want to help ?
Probably nothing quite so precise as a roadmap

We have broad aims of making the code more readable, more general and more easily modifiable; all of these with a view of making it easier to make gameplay changes when the time comes.

Given that, I think it's just a matter of looking at a bit of the code you're interested in, and see if it can be improved along those general lines. Stuff gets discussed a bit in the #angband-dev channel on irc.freenode.net, or you can just fork the restruct branch on github and make pull requests.

Same goes for anyone who can abide my brutal and autocratic management style.
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Old October 9, 2014, 23:27   #20
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How save files are working in current version ?
It refuses to save and I cannot fix it yet.

Not that bad, it works if I manually create ~/angband/Angaband/save
Seems like bug to me.

Last edited by LostTemplar; October 9, 2014 at 23:40.
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