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#1 |
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Scout
Join Date: Oct 2011
Posts: 27
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Why are my pebbles doing 13700 damage?
So I downloaded v4 today and started my second ever mage char (I mostly play rogues). I was playing along, thinking v4 seems to be a lot easier than V, because I'm not failing. I picked up a sling for ranged attacks (great, it's "of slaying"!) and a couple thousand turns later, picked up some pebbles I got from killing Brodda. I equipped and ID'd them--they're the first pebbles I've found in the entire game so far. Cool, they're also "of slaying". Inspected just for fun and *whoa*, they do 13700 damage to undead, 7828 to animals, 1957 to demons, 0 to creatures made of stone (and also 1957 to creatures made of stone, which I don't get), and a few more insane amounts of damage. I'm assuming this is a bug--how do I submit a bug report?
Also, uploaded my char to the ladder, here's the dump. Take a look at the pebbles in my quiver.
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Face your fear. Because once you start running, you'll never stop. (Unless you're playing Angband.) Last edited by Knight; June 21, 2012 at 03:06. |
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#2 |
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Knight
Join Date: May 2007
Location: US
Age: 35
Posts: 554
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I'm noticing that by the description they seem to be branded with cold, electricity, acid, and poison.
but the damage description is very weird- o vs. evil creatures? but 13,700 vs. undead? |
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#3 |
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Scout
Join Date: Oct 2011
Posts: 27
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Yeah, that was pretty much my train of thought when I read the description. But hey, I don't have a problem with it. The Ringwraiths are going to be a pushover now. :-)
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Face your fear. Because once you start running, you'll never stop. (Unless you're playing Angband.) |
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#4 |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,698
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IIRC bug is in the description, not into actual damage. Also in v4 ranged attacks are broken as in they do not do enough damage. Or if that has been fixed it might be other way around. Or something. v4 is not stable variant, it changes faster than it takes me to write this, so do not expect it to be balanced.
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#5 |
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Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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It's still a reporting bug-- saying how much damage things do is a new feature, and it makes sense that it is hard to do for missiles and launchers because you need to know both to calculate damage. You can try throwing an arrow at a dragon to demo. . . I think Magnate is planning on reworking missile combat, but it'll take a while and there'll almost certainly be a big announcement when the first rev hits.
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#6 |
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Scout
Join Date: Oct 2011
Posts: 27
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Ah, okay, thanks for the info. Maybe I won't be using those pebbles against the Ringwraiths. I'll have to test them some more and see how much damage they actually do in combat. And yeah, I know v4 isn't stable. I just wanted something new because the stable version is breathing boredom for twice my hitpoints. :P And I must say, I'm very impressed by Shockbolt's tiles, they look amazing. Easily the best tileset for Angband yet.
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Face your fear. Because once you start running, you'll never stop. (Unless you're playing Angband.) |
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#7 |
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Knight
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 574
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#8 | |
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Angband Devteam member
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Quote:
It's waiting on archery being 'fixed', i.e. moved across to the new combat system (again, see threads on archery in v4 forum) - we're not yet certain how multipliers will work, so it's hard to calculate damage properly.
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"3.2 is way too easy. 3.3 is not much better, but it is a step to right direction." - Timo Pietila |
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#9 |
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Scout
Join Date: Oct 2011
Posts: 27
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@debo: I think Sil is too short for me. I want a long game that I can come back to over a period of weeks and months, which IIRC Sil doesn't provide.
@Magnate: Ah, okay, good to know, thanks for the info.
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