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Old November 11, 2018, 22:46   #23
Pete Mack
Join Date: Apr 2007
Location: Seattle, WA
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Stopping one square away is better, since you can see what it is before reaching it. Unless you do auto-pickup, you won't know necessarily know why you stopped. My one complaint: If you keep running when you stop next to stairs, you run right over top of them without stopping. This is particularly annoying on android, where tap-running is the default way to navigate the dungeon.
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