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Old August 22, 2014, 22:46   #41
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Originally Posted by AnonymousHero View Post
It sounds like a very interesting idea, but given that there's only one character, I think there's a danger of all weapons becoming essentially identical in the mean (but slightly different in terms of standard deviation). If that happens you might as well just have a single type of "base" weapon and then just change the name of it based on what class the player is.
Well, functionally in Vanilla right now you have lightweight, medium-weight, and heavyweight sharp and blunt weapons. There are no other differentiations made, and only priests care about sharp vs. blunt, so effectively there are 3 categories of weapon. The v4 approach allows weapons with similar weights and damage dice to nonetheless vary in how balanced/hefty they are, such that a 5-pound club and a 3-pound dagger will be appealing to different character types even if they both deal 1d4 damage.

I'm not certain what you're saying about the character, though?
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Old August 23, 2014, 01:22   #42
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Originally Posted by AnonymousHero View Post
Just out of curiousity... have you tried any variant with O-style combat? (That would probably be either OAngband or FAAngband.)
Or Vanilla
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