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Old April 13, 2013, 17:28   #201
Derakon
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That generation chance of 1 means you probably wouldn't have found it, but man, that is a very nice weapon. I'm surprised that the activation doesn't take longer to recharge.
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Old April 16, 2013, 04:22   #202
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This was a nice find for Dave the Dwarf Priest; has been a while since I've had a pStun...
HTML Code:
g) the Mithril Plate Mail of Erebri (-3) [60,+9] <+4>
     Dropped by a Dread at 4800 feet (level 96).
     
     +4 wisdom, dexterity, stealth, speed.
     It brands your melee attacks with weak acid.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, chaos, disenchantment.
     Provides protection from fear, blindness, confusion, stunning.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Speeds regeneration.  Sustains your life force.
The artifact.spo says that it's...
HTML Code:
 Min Level 100, Max Level 127, Generation chance 1, Power 796, 30.0 lbs
Based on Bladeturner
...so how did it end up at DL96? I didn't realise that artefacts travelled OOD.

Also found the Ringil-based weapon with +3 to all six stats, *slay* to dragons/demons/undead, frost and flame branding, lightning immunity.... on a crummy trident. Absolutely useless to me by the time I found it.

Also, third completed game in a row in which I've ended up wearing an Amulet of Sustenance.

Last edited by scud; April 16, 2013 at 04:29.
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Old April 16, 2013, 06:22   #203
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Artifacts, like anything else, can be generated out of depth; the only hard-and-fast rule is that they can't be generated in the town (as I understand it). I believe that the system is simply that when an item gets dropped, its effective depth can be "supercharged" (pick a random number; if it passes, add 1 to the item level and repeat; otherwise stop). Since this process is uncapped, anything can drop anywhere...it's just very unlikely to get a high-level item early on.

Having to pass 4 out-of-depth checks is not especially onerous, and moreover, items in vaults get boosts to their level so you wouldn't even need that. Starting from dlvl 87, an item on the floor of a vault could potentially be in-depth even if its native depth were 127.
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Old April 16, 2013, 06:49   #204
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Derakon is correct. Moreover, this applies to monsters, too. So it's possible to see Carcharoth in a LV at dl 56. (I did, and ran like hell.)
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Old April 16, 2013, 07:38   #205
Timo Pietilš
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Quote:
Originally Posted by Pete Mack View Post
Derakon is correct. Moreover, this applies to monsters, too. So it's possible to see Carcharoth in a LV at dl 56. (I did, and ran like hell.)
I got Vecna in NPP at around 1500'. In NPP Vecna can teleport himself toward you, so it was rather scary 10 or so turns (my turns, 20 or so Vecnas) before I managed to teleport close enough to stairs that Vecna could not get more than four free turns, each of which could kill me instantly. Lucky me, I survived.

There was GV in that level.
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Old May 1, 2013, 00:30   #206
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Just got a good drop from Medusa.
Code:
g) the Bar Chain Mail of Nimran (-2) [45,+22]
     Dropped by Medusa, the Gorgon at 4200 feet (level 84).
     
     Provides resistance to acid, lightning, fire, cold, poison, light,
     nexus, chaos, disenchantment.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
First source of pConf all game.
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Old May 1, 2013, 00:37   #207
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First source of pConf all game.
When I play randarts I assume that I will never manage to cover both pConf and pBlind without compromising my character badly in other important areas. Looks like you're pretty well-set though.
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Old May 1, 2013, 00:54   #208
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Originally Posted by Derakon View Post
When I play randarts I assume that I will never manage to cover both pConf and pBlind without compromising my character badly in other important areas. Looks like you're pretty well-set though.
Yep, I suspect it is Bladeturner. It is only missing rNether and rShards. It's one benefit of Randarts that artifacts can get turned into much more common base items, rather than (say) PDSM, BoC, MoD
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Old May 1, 2013, 01:00   #209
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Hm, I believe that the rarity of a randart is based on the compounded rarity of the standart's base item and its artifact, so that overall rarity is unchanged. I admit I could be wrong though.
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Old May 1, 2013, 02:30   #210
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Doubt that is Bladeturner, though its a sweet armour. I have had many a game without an armour close to that.
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