Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old January 9, 2023, 09:44   #11
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,944
PowerWyrm is on a distinguished road
I'm wondering how it would go if consumables were reworked the way ToME 4 did: instead of potions of cure wounds/healing and scrolls of phase door/teleportation you would have infusions of healing/runes of teleportation that would be engraved in limited slots (2-5 depending on character level) and have cooldown of a few turns so you couldn't spam them and have to carefully plan when to use them. I think this would be a good variant to try such feature.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old January 21, 2023, 16:46   #12
Kodiologist
Scout
 
Kodiologist's Avatar
 
Join Date: Nov 2018
Posts: 31
Kodiologist is on a distinguished road
Having scratched the surface of this variant, it seems pretty cool. How do you cheat to get full monster memory, though? Copying `monster.txt` to my user `lore.txt`, as described here, works fine in vanilla 4.2.4, but in Tactical Angband, it seems to get ignored and then overwritten when I next save my game.
Kodiologist is offline   Reply With Quote
Old January 22, 2023, 00:46   #13
tom
Scout
 
Join Date: Dec 2020
Posts: 30
tom is on a distinguished road
Quote:
Originally Posted by Kodiologist View Post
Having scratched the surface of this variant, it seems pretty cool. How do you cheat to get full monster memory, though? Copying `monster.txt` to my user `lore.txt`, as described here, works fine in vanilla 4.2.4, but in Tactical Angband, it seems to get ignored and then overwritten when I next save my game.
Hm, I thought this was a known bug of 4.2.4, but you say it works on 4.2.4. Next tactical angband release I may pull in vanilla master branch, and this might be fixed (?).

[edit]I can confirm this is fixed by pulling in vanilla master branch. If you are willing to use a pre-release version, here it is: https://github.com/tomm/tactical-ang...243-gc20ff8342

Last edited by tom; January 22, 2023 at 01:49.
tom is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tactical strike robinjohnson Vanilla 21 November 21, 2021 06:47
Towards better tactical combat fizzix Vanilla 34 July 2, 2018 17:53
A somewhat silly tactical idea Therem Harth Vanilla 8 October 22, 2010 04:33
[Un, others] Places to announce your variant release andrewdoull Variants 7 April 21, 2008 02:14
[Announce] Angband 3.0.9a released takkaria Vanilla 14 March 4, 2008 20:40


All times are GMT +1. The time now is 08:51.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.