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Old March 25, 2014, 19:08   #1
chris
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[Announce] Poschengband 3.1.0 Released

I've just release a new beta update to Poschengband here. There are substantial changes to Archery and Extra Attacks in melee, so I think this update warrants a new minor release (3.0 -> 3.1). You may update savefiles if you like, but, as always, I recommend making a backup first. I definitely updated my characters from 3.0 to 3.1 without issue, but that doesn't mean I didn't mess up something obvious.

Source code is available here. A full diff of changes can be found here.

So, what changed?
[1] Archery:
* The bow multipliers are now specified in the edit files rather than being inferred.
* The game supports fractional bow multipliers.
* Ego bows of Velocity get +.25x to the multiplier.
* Extra Might now "dice boosts" the bow on item generation (Warning: Upgrading will only give +.75x for ego bows)
* Extra Shots now always use the object's pval, and grant +.25 shots per plus (Warning: Upgrading will give a pval of 3 if one is not present).
* Equipment combat bonuses now mostly apply to archery as well as melee. Exceptions include all gloves (except sniper), rings of combat (of course) and a few combat helms like Terror Mask and Hammerhand.
* Pickup preferences now treat dice boosted shooters like dice boosted melee weapons, so you can see these at a glance in map mode or with the object list command (']').
* Various shooting classes have had their extra shot values toned down.
* Rings of Archery are less likely to grant both Extra Might and Extra Shots.

[2] Melee changes
* Extra attacks are now fractional, and you get +.5 attacks per round per plus.
* Many items have had their pvals shuffled to compensate.

[3] Device changes
* Magic Mastery no longer gives device power. Instead, there is a new Device Power flag and it is currently extremely rare.
* Magic Mastery can now spawn on some of the wizard amulets.
* Wands of Rockets are more rare (and deeper)
* Wands of Disintegrate are also more rare (and deeper).

[4] Miscellaneous
* Death Swords now gain fractional blows for extra attacks. The number of blows possible is open ended, but in general, the final form will have a limited number of extra attacks.
* Death Sword retaliation for the Death Scythe form now only triggers 1 in 3.
* Scouts got some minor adjustments and an improved character dump. Scout terrain effects to AC and Saving Throw now scale with level.
* Mariliths get a usable starting weapon and their Enchantment power is now super cheap and easy (since they must eat corpses for food).
* Monsters with Pass/Kill Wall will no longer spam spells when a player is hiding out of line of sight.
* The out of bounds wilderness bug has been fixed.
* Rand-art helms/crowns are more likely to gain ESP.

Last edited by chris; March 25, 2014 at 19:13.
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Old March 25, 2014, 19:32   #2
HugoTheGreat2011
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Awesome. Just in time for my next "Hugo$oul" Possessor.
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Old March 25, 2014, 19:44   #3
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Quote:
Originally Posted by HugoTheGreat2011 View Post
Awesome. Just in time for my next "Hugo$oul" Possessor.
Can't be long until Hugo$oul 2011, surely
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Old March 25, 2014, 20:34   #4
debo
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rip rockets
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Old March 25, 2014, 22:22   #5
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Hugo$oul would be an amazing rapper name, I'm just saying
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Old March 25, 2014, 23:48   #6
HugoTheGreat2011
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I think Hugo$oul would be an awesome DJ name.

BTW,
I upgraded my "Clunk-Clunk" Cyberdemon dude to v3.1.0 without a hitch with ABSOLUTELY NO decreases in melee or rocket damage!

Looks like v3.1.0 Cyberdemon characters are still viable.
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Old March 25, 2014, 23:52   #7
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I just built 3.1.whatever and I'm getting a parse error on startup when it tries to read a_info.txt:

Code:
Error 1 at line 235 of 'a_info.txt'.
Record 16 contains a 'parse error' error. Parsing 'P:0:0d0:20:20:0'.
I'm looking into it now, but that's the record for Crimson and it has an x0.00 thingie (guessing this has something to do with edit file changes made for multipliers)

EDIT: nvm I think it has a local copy of my 3.0.x a_info -- checking

EDIT2: Interesting, `make install` isn't copying edit files over to my local install directory. Not sure if makefile changed or if I was supposed to configure again.
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Old March 26, 2014, 02:22   #8
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Bug:
I took my v3.1.0 Cyberdemon into Angband and Anti-magic cave and [nothing] happens when "dungeon trembles" ...not that I'm complaining.
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Old March 26, 2014, 03:21   #9
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Flost Bland ruined.

Also, thanks for fixing mine. I don't know if it was tiredness or unfamiliarity (I have never gone to or examined the arena dungeon).
...
The "min_level = 1" part was to prevent this thing where if you enter 0 while in Angband you end up in a place that mostly acts like the wilderness except there's an upstaircase to wilderness level 0 there. I'm guessing this niggling bit should be fixed in the levelport code instead?


Can Deathswords actually get extra dice essences? I see an entry for it, but I've never seen it happen, on my own or in dumps.

Finally, thanks you for doing what you can to make debug/wizard mode less of a pain.

(Ok P.S. did you change rockets depth partly by changing the depth of all devices?)
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Old March 26, 2014, 05:48   #10
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Cool! Still playing my ninja, i am not sure any of these changes affect her much.

A quick question that I am unclear on. I have been trolling through the ladder a lot trying to pick up tips on ninjas. I have seen several comments like this one:

Quote:
I tried desperately to boost my Wisdom, conquering as many dungeons as I could stomach. Finally, I figured I'd just sell all my loot as is and see what I could scrounge together. I couldn't quite get enough gold for Monkey Cudgel but did manage just enough for Julian:

The Falcon Sword of Julian (2d7) (+8,+16) (+2 attacks) {WiSlSrDg;Bs|AEP/XU/*}
Chris (or anyone ), what do you mean by I couldn't quite get enough gold for Monkey Cudgel? Are you reforging? Or buying somewhere I don't know about?

I just spent 200k on my first reforge, and the results were not very exciting. I ended up with:
The Dagger of Merry (1d4) (+11, +7) (+3) {StCh}

Here is my latest ladder in case anyone else has suggestions:
http://angband.oook.cz/ladder-show.php?id=15787
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