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Old October 31, 2018, 14:48   #131
CyclopsSlayer
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Quote:
Originally Posted by wobbly View Post
Minor note. ?Monster confusion caused my hands to glow on a jelly, I suspect most monster races get an odd message. I'd suggest going with Vs weapon glow messages, that is if you can be bothered fixing it.
Might need an even more neutral term if Unarmed, Weapons, and Monsters were to be under a single term. Something like a Beastman Monk might situationally be under all those categories with an attack mutation for example.
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Old November 2, 2018, 04:12   #132
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Originally Posted by Mocht View Post
I think blood knights are immune to fear but if they are it isn't visible on the character sheet
Blood knights are not completely immune to fear. They are immune only to a specific type of fear - fear resulting from getting hurt.

They do, however, get one fear pip at high level that's only partly visible on the character sheet (the counter reflects it, but the pip itself's missing). I'll need to fix that.
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Old November 2, 2018, 06:40   #133
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It has been a long while. I haven't been around at all since April 2018. Giving the Einherjar race a try for now.

I hope choosing Martial Arts for my current Einherjar wasn't a mistake. I know description says hand-to-hand combat is the Einheri's forte - Does that apply to Martial Arts too?
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Old November 2, 2018, 07:29   #134
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I think there's some kind of bug with sense living. I remember on my water elemental I got it at some stage but it wasn't on the dump. Chalked it up to water elementals getting sense living.

My jelly "put on" an un-*ided crown of telepathy. I then swapped it with something else & sold it. It has sense living. My jelly appears now to have sense living for free.
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Old November 2, 2018, 16:59   #135
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Originally Posted by Mocht View Post
I found the set of studded leather gloves 'Terminater'
I think "Terminater" is a new artifact name, not sure if it is intentional or a misspelling
It's been around since Hengband I think. I presume it's a misspelling, but I've never pretended my approach to all the misspellings and Engrish I've inherited is anything but inconsistent, especially in randart names where I've fixed a few and highlighted and deliberately played on others.
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Old November 2, 2018, 17:01   #136
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I think there's some kind of bug with sense living. I remember on my water elemental I got it at some stage but it wasn't on the dump. Chalked it up to water elementals getting sense living.

My jelly "put on" an un-*ided crown of telepathy. I then swapped it with something else & sold it. It has sense living. My jelly appears now to have sense living for free.
Thanks. There was no code anywhere setting p_ptr->esp_living to FALSE, so once acquired, characters had it permanently.
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Old November 3, 2018, 16:04   #137
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Feature Request:

I tend to play a lot of Martial Artist chars, Monks, Mystic, Force Trainers, Skillmasters, and Ninjas. They all have various penalties or limits on armor wearing.
Ninja's seem to only have a weight limit
Monks and Mystics take huge penalties on items in Chest and Feet slots

Would it be possible on the Character sheet to list at least things like the Weight limit? And maybe slot penalties? Or at least document them somewhere? Besides in the code which is like Chinese to me.
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Old November 4, 2018, 04:46   #138
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Quote:
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Sometimes, in an ambush, the monsters flee if you approach them, it's not an ambush if they don't attack
Similarly, sometimes (I think) the ambushing monsters are asleep, you can't be ambushed by someone who is asleep
The first one may happen if you are OP compared to the monsters, I believe.

The second one is a known bug since Chris's PCB days. I mentioned this one on the oook forums since 2014-2016
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Old November 4, 2018, 13:15   #139
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With add blow in the character sheet, should there be a + under the @ column for blood knights when they are injured
I've noted before that Weaponmasters who get added blows don't have it show on the character sheet. New char was getting 1.6 blows listed two-handing their Axe, and when equipping a shield. 2H should add +1 blows.
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Old November 4, 2018, 15:13   #140
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Last time I played the axemaster they got an extra max blow. That confused me for a while.
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