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Old October 8, 2018, 22:00   #151
Benly
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Quote:
Originally Posted by wobbly View Post
It's listing them for a final formal you get on leveling up. It's much lower for the lvl 1 hatchlings.
Ah, I see! Thank you. It seems like pretty hefty stat penalties for the early game, but I suppose that's the price you pay for growing into a great wyrm.
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Old October 8, 2018, 22:39   #152
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Question:
Does the "damage ring depends on which hand it is on feature" have an effect on monster innate melee? Dragons already have such a huge disadvantage in melee (and everywhere else), I suspect this would make them almost impossible to win with (except for ethereal dragons, which have a crazy advantage against all monsters except cyber demons.)
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Old October 8, 2018, 23:02   #153
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Originally Posted by Pete Mack View Post
Question:
Does the "damage ring depends on which hand it is on feature" have an effect on monster innate melee?
No (and the same goes for weaponmastery).
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Old October 9, 2018, 01:51   #154
Mocht
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Originally Posted by Benly View Post
It seems like pretty hefty stat penalties for the early game, but I suppose that's the price you pay for growing into a great wyrm
I've played attack red dragons and steel dragons, they felt strong right from the start
I assume any dragon is strong once you get a few rings, and I'm pretty confident any attack dragon is strong right from the start
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Old October 9, 2018, 01:55   #155
CyclopsSlayer
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No (and the same goes for weaponmastery).
This is worded a little misleading, at least with Dragons combat rings in any slot affect Melee and Bite.
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Old October 9, 2018, 02:01   #156
Mocht
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Dragons already have such a huge disadvantage in melee (and everywhere else)
I find that hard to understand, are you saying that you played a level 30 dragon and it was weak
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Old October 9, 2018, 02:04   #157
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Originally Posted by CyclopsSlayer View Post
This is worded a little misleading, at least with Dragons combat rings in any slot affect Melee and Bite.
Just for completeness: not just combat rings, but any worn equipment with +dam, +to hit, or +Wm effects claw and bite; but attack speed rings only effect claw attacks
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Old October 9, 2018, 03:59   #158
Pete Mack
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It was ages ago, back in the prehistoric Posband era. Dragons had mediocre endgame melee (though it was pretty strong up until midgame), and their breath attacks used tons of mana and didn't do a lot of damage. On further thought, It is very likely they have been rebalanced since then.

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I find that hard to understand, are you saying that you played a level 30 dragon and it was weak
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Old October 9, 2018, 06:00   #159
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Their breathe damage is still low though infinitely spamable (cast from hps). When you look at a win a fully kitted end game dragon is quite strong. It's the pt where humanoid warriors find their 1st good weapon that they suffer. They have to wait longer and worker harder to match the damage spike. As a bonus they have a harder time finding resists. I'm not sure I've actually tried attack realm. There's a good chance they have it better. Also apparently the steel dragon is OP.
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Old October 9, 2018, 06:59   #160
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… apparently the steel dragon is OP
What exactly does overpowered mean, if a character defeats Zeus then does that mean that that class is overpowered
A level 50 duelist armed with a spoon is a wrecking machine, I've never heard them called OP
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