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Old August 3, 2022, 05:06   #11
iggy_hunter
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Extensibility

Another idea for extensibility has to do with the monster AI.

I want to be able to modify monsters with coding. Specifically, how they move. I want the game to provide a hook that modules can implement that allows the developer to "code" logic into how they move. The game can provide (and more specifically limit) various details that the module has access to ... based on the stats for the specific monster.

For example, vision ... how far can the monster see. The game will only provide access to the floor space that the monster can see. The programmer cannot override that vision but still has to make a decision for how the monster will move. Are there walls in the way? Can the monster see the player? Does the monster attack other monsters?

All of that will start to allow developers to code AI into monster movement, on a per monster basis.

Hey ... maybe we have monster competitions? Who's monster can kill the other monster first?
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