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Old January 8, 2008, 23:55   #1
Zero
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Join Date: Jan 2008
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Edit File For Dungeon Generation?

We have an edit file for vaults, and that's great, but the standard room types like:

Code:
#########     #####    #########
# # # # #     #   #    # # # # #
## # # ##   ### # ###  #       +
# # # # +   #  ###  #  #       #
## # # ##   ### # ###  # # # # #
# # # # #     #   #    ###+#####
#########     ##+##
These are hard-coded, as are their depths. The code that determines whether a room will be lit or dark on creation is also hard-coded. The number of monsters, traps, objects, veins, treasure... all hard-coded. Perhaps instead of the autoscum option, we should have an edit file that allows the specification of chances for pits, vaults, out-of-depth monsters and items, destroyed levels, and item quality.

No, I'm not volunteering for the job!
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