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#1 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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3.5 dev bug: refresh bug at edge of labyrinth maps
I've seen this occur twice when reaching the bottom edge of the screen on labyrinth levels; when the screen scrolls past the bottom of the level map, instead of the empty space beyond being filled in with black space, the existing layout remains on-screen so you see it duplicated. (See attached screenshot.) Doing a forced a refresh with ^R clears it successfully. This is on Windows.
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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This one's already listed as one of the most annoying bugs.
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#3 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Quote:
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#4 |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Fixed now.
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#5 |
Prophet
Join Date: Apr 2008
Posts: 2,955
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What was the actual problem in the code? I've ported the changes in my variant and never got that problem in the first place (though sometimes I silently fix stuff when porting the V code).
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#6 |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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I actually don't know exactly what caused it. It was clear, though, that most uses of the DUNGEON_HGT/WID constants needed to be replaced with cave->height/width, so that's what I did, and now the bug has gone. So I'm happy, at least.
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