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Old July 28, 2013, 11:28   #1
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3.5 dev bug: refresh bug at edge of labyrinth maps

I've seen this occur twice when reaching the bottom edge of the screen on labyrinth levels; when the screen scrolls past the bottom of the level map, instead of the empty space beyond being filled in with black space, the existing layout remains on-screen so you see it duplicated. (See attached screenshot.) Doing a forced a refresh with ^R clears it successfully. This is on Windows.
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