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#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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Tears unnumbered ye shall shed
For anyone who may have missed it, some people have suggested that I should be the next Angband maintainer. So I thought everyone should have a chance to see what a Nick-as-maintainer future might hold. I'm going to do a series of individual topic posts; please comment frankly and fearlessly. If this happens, I want it to be with everyone's eyes open.
So here's a quick outline of what I would hope to do:
That'll do for an appetiser ![]()
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. Last edited by Nick; October 25, 2013 at 12:44. Reason: Actually checked what other people are actually doing |
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#2 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
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All sound good to me. Angband code has some very weird relics in it, like the one I stumbled upon just couple of days ago: monsters might or might not resist the thing they breathe regardless of what the resistance flags say. That's determined in the code, not in the edit-file flags (oddly into same place which gives you messages from monsters and if you learned about their resistances or not). It would be good to get all those oddities cleared out.
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#3 | |
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Quote:
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takkaria whispers something about options. -more- |
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#4 |
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What would probably happen is that a lot of them would be cleared out, and a lot of worse ones would be introduced. But that's OK - picking up bugs like that is always going to be an ongoing proposition. The main aim with a code restructure is to get the code into a state where it's easier for the developers to know what they're doing.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#5 |
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That was a really nice appetiser!
One of the more important issues for me would be rebalancing monsters so that all monsters are at least somewhat challenging when you first meet them. At the moment many interesting monsters are wasted on too deep dungeon levels. Andrew Doull is the expert on this. Andrew used to say that the biggest problem of Angband is boring monsters. I tend to agree. |
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#6 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
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One thing I would like to do is boost Balrogs. Currently they are too wimpy. Give them darkness storm (balrogs = demons of fire and shadow). They should also be top demons, way worse than Pit Fiends or Gelugons, and more intelligent spellcasters than beasts with breaths (read the book, Balrog of Moria was not fiery bull with wings, it opened a door that Gandalf closed by magic using countermagic). |
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#7 | |
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There's no point in having monsters that are much easier than the other monsters of the same level. (The monster generation algorithm will always generate easier, lower-level monsters anyway.) |
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#8 | |
Prophet
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To give example: Paladin (monster, not player). That's just upgraded gallant. Nothing interesting there, but it creates continuum between gallant and Knight Templar. Remove Paladin, and you just created more variance. |
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#9 |
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#10 |
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I found Andrew's Algorithmic rebalancing of monsters, but maybe there's a newer version somewhere.
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