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#41 | |
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#42 | ||
Swordsman
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Speaking of Frog, the reason I'm not playing that game--while sometimes watching expert angband.live players seemingly effortlessly dicing their way through achingly cool-looking Frog maps--is that I found even the beginning newbie dungeon experience to be packed with incredibly wonky game balance among the races, classes, and AI monsters (and what's with all the duplicate staircases in there? : p); it feels like almost no balancing of the huge amount of content in Frog has been attempted, and the player is just expected to know how things work, and what to avoid--either by reading about it in advance or doing a whole lot of learning by dying...which is what I was doing, because I prefer to see a game for myself. Hengband's base game experience so far has been pretty well balanced by comparison--not nearly as well as vanilla Angband's, mind you, but enough to be more or less manageable most of the time--which is maybe another reason why this quest thing stood out like such a sore thumb.
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#43 | ||
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#44 | |
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#45 | |
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"Don't have much contact with vanilla Angband developers" isn't quite accurate: backwardsEric has been helping out there pretty regularly--not on game balance, though.
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#46 |
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Zangband is an interesting example of a game that kind of wrecked itself, at least as far as I can tell from reading about it now, and poking through its remaining web site and versions. At its height it was the hottest thing going in 'band-land, apparently, and had its own development team cranking out content--far more than Angband was, at the time. And variants like Hengband branching off, etc. But then they got really ambitious and replaced their small, fixed map wilderness with a completely procedurally generated wilderness--with no map view, clusters of boringly similar towns, and no obvious way to tell the level of the land into which you may wander, short of running into a dreadfully overpowered random monster--which appears to have been a big turn-off.
I might still be trying to play it except that the dungeon floor generation is either a) really plain and boring--early Angband style, I suppose or b) some really different styles but sometimes really hideous things like these sort of open levels with rows of houses or outbuildings flanked by hedges, which are just an awful, ugly slog. I hope those either came along *after* Hengband forked from it, or that Hengband didn't keep them. ; )
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#47 |
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Angband // Got my first-ever artifact from an ambush by two Numenorean uniques!
Level 27 human warrior at dungeon level 22: https://youtu.be/4fGANn_Kj3w 0:00 - start & young blue dragon?!? 5:47 - druadan mages = ppp 12:37 - oh just a quylthulg 20:23 - everybody breathes on me 25:43 - "Elec" = "Lightning" resistance? 29:06 - Two Numenorean uniques! 39:15 - whotta haul! 'o' And my first artifact! 54:06 - wrap-up & what's next! I think that was the first non-baby dragon I've ever fought, that was a nice welcome back to the game. ^_^ 18:56 - I mean, with hitting Return in between each direction entry ; ) The character sheet calls it "Elec" resistance but items call it resistance to "Lightning"? 'p' (If the idea was not to confuse it with "Light" resistance on the character sheet, shouldn't it just be called "Electricity" in item descriptions?) Those Numenoreans (or Númenóreans, if you must : P) were pretty wild! Uh Angamaite ("Angamaitë" :P) of Umbar and Sangahyando of Umbar: https://lotr.fandom.com/wiki/Angamait%C3%AB https://lotr.fandom.com/wiki/Sangahyando The phat l00ts!! And uh yeah Numenoreans are one of Tolkien's types of old super-men, like Aragorn was a Dunedain ("Dúnedain" ![]() https://lotr.fandom.com/wiki/N%C3%BAmen%C3%B3reans And then there's well what these were https://lotr.fandom.com/wiki/Black_N...men%C3%B3reans : PP I guess I probably won't get to fight Aragorn.
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#48 |
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Hengband \\ High-Elf Weaponsmith: 95% Judgment failure ; P
Level 8 High-Elf Weaponsmith @ Yeek cave Lev 5 https://youtu.be/2D4wNE-HxUw Sophomore outing with a High-Elf Weaponsmith, character level 8, still in the noob dungeon, and it had been a month or so since I played which apparently means I forgot the buttons to use for basic game functions! ]_[ Also I don't really know how weaponsmithing works still, I tried their "Judgment" power gained at level 5 and found I have a 95% failure rate with it (it's basically "Identify"), and I didn't find any magic weapons so I didn't get any weapon smithing juice to work with--and I got one magic armor thing but then wasn't sure if I should use the essences I extracted. Basically I played really really lame! I did at least gain a few levels, get a few levels down in the noob dungeon, and found a decent magic crossbow in a shop. : P Oh and I got a rod of trap detection or revealing or whatever weird word they called it--can finally clear a big hole in those "x" marks on the map. ^_^ 0:00 - start 2:31 - Trying Judgment, Yeek cave Lev 5 12:17 - can't remember basic functions 'p' 16:28 - okay onward sheesh 30:52 - Yeek cave Lev 6 32:36 - extracting essences from {good} armor 35:09 - Rod of Trap Location 46:53 - Yeek cave Lev 7, statue of Ufthak 49:06 - Wis doesn't raise Judgment success rate 'p' 59:49 - junking it up in town 1:14:29 - wrap-up & what's next! I don't know if there's anything I could have done with that "Wooden Statue of Ufthak of Cirith Ungol"; Ufthak is a unique NPC--on the town's wanted list, as it happens (1:12:39)--but unlike say the little figurines you can throw to create a pet, this statue's description didn't say it does that (just said it was smiling, or something). And it weighed 20 lbs. : P Wasn't worth too much in the store, either, so I dunno--maybe it was just a statue? Not sure why auto-destroy didn't take out that Filthy Rag (turned out to be [1, -1]--not sure if that's normal for filthy rags : P), but if that happens again I'll have to add them to the auto-destroy list. = p Since playing I've looked up what little info there seems to be on weaponsmithing; it's simpler than I thought it would be, so that clears up some confusion I had; going to play again as soon as possible, and I'll show the weaponsmithing documentation and try some armor enchanting! I really didn't need to use Judgment that much; the "just hold it in inventory for a little while" auto-appraisal could handle most of that junk I was finding: ie, if it's just {average}, it isn't magic. : P And like the Weaponsmith's enchanting powers, Judgment only works on weapons and armor.
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#49 |
Adept
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Judgment depends on INT stat; if it's too low, you'll have a large failure rate.
Statues are pure flavor items, as far as I know. |
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#50 |
Swordsman
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Thanks! Dang it. Well, INT was my next guess after raising my WIS, my lowest stat, from 9 didn't help the 95% failure rate. But I mean, "Judgment," "judge," sounds like you'd want wisdom, right? Of course, the one sentence about it in the game documentation doesn't mention any stat it might rely on. My INT isn't even THAT low, it's 12. This is a fighter sub-class, for Pete's sake! Garhghl barghle
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