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Old June 27, 2022, 04:53   #61
smbhax
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Angband \\ Level 28 human warrior vs confusing key combinations!

Ran into trouble with a few key-combination commands, eventually got them sorted:

- CTRL+H (aka ^h) in Angband's roguelike keyset is "tunnel west"; but I'm playing under Cygwin, and in Cygwin, CTRL+H is a shortcut for Backspace--and it looks like somehow, I'd managed to erase what I think is the default keymap for CTRL+H in Angband, "+4" ("+" is the "alter grid" command, which includes tunneling, and "4" is "west" on the numeric keypad); so the real solution here is keymapping "+4" back onto CTRL+H (in this session I ended up doing the sillier thing of keymapping "+4" onto Backspace, so CTRL+H does Backspace but Backspace does "+4" ; ) : P)

- I found fancy new Bolts of Wounding for my crossbow, but to make them fire with the auto-fire key, I had to set them as the "default" ammo; and to do THAT, you have to inscribe the non-vanilla ammo with "@t0"--for the roguelike keyset--or "@f0"--for the regular keyset

https://youtu.be/FIXaUkS9UGA

0:00 - start
2:10 - L26 - orcs
22:36 - CTRL+H (tunnel west) problem
38:35 - CTRL+H fixed 'p'
39:55 - abyss worm mass creepiness
48:39 - L27 - vampires
1:10:55 - default ammo problem
1:24:46 - default ammo problem fixed 'p'

Oh man that Potion of Dexterity I can't quite afford in the store. : P Think I'm going to buy a pick and do a bit of fund-raising next time...

The description of the abyss worm mass mentions "It is invisible and rarely detected by telepathy" and "It shrouds its surroundings in darkness." A real recipe for creepiness! = oo Plus, SOMETHING in that same area was draining my XP, I suppose that was probably the worms, too. = ooooo

Found a Rod of Disable Traps, keen. : )

Was able to raise the armor bonus of my telepathy-granting, laser-shooting (I'd forgotten about that part) Steel Helm of Helote from +13 to +14 (1:16:05) with a Scroll of Enchant Armor--well, 2: the first attempt failed. Not sure what the max enchant is; this 2010 thread on Angband 3.1.2 says the "theoretical cap" is +15: http://angband.oook.cz/forum/showthread.php?t=3894 .

(In Angband 2.8.2, 1998, the "practical limit" was apparently +10: https://groups.google.com/g/rec.game.../c/8HE2EpXyH3A .)
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Old June 27, 2022, 14:43   #62
Estie
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The practical limit is still +10; you were extremely lucky to get +14 on the 2nd try.

That is true at least for classes without the spell; if you have that, you can make a macro and spam it in town to get +15 - which is hardly worth it for AC but might be considered for + damage on weapons.
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Old June 27, 2022, 19:26   #63
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Quote:
Originally Posted by Estie View Post
The practical limit is still +10; you were extremely lucky to get +14 on the 2nd try.

That is true at least for classes without the spell; if you have that, you can make a macro and spam it in town to get +15 - which is hardly worth it for AC but might be considered for + damage on weapons.
Ah, so the distinction between "theoretical cap" and "practical limit" is important. Good to know, thanks! ^ _^
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Old June 28, 2022, 03:54   #64
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https://youtu.be/VtDbnQ2BxHs

0:00 - buying a pick to get $ for Pot. of Dex
6:34 - L28 - giant tan bats 'pp' in a barrack? prison?
34:48 - Dextrous! Better L28
47:08 - necromancers
57:38 - disenchanted by Mim & Ibun, Son of Mim
1:08:49 - emperor wight & crew
1:29:19 - tossing old junk 'p'

At one point I was complaining that ESC didn't back out from the Quiver to Inventory, when I had switched to Quiver with | from Inventory; but | is the universal command for opening the Quiver, which is a top-level exploration menu, like (I)nventory and (E)quipment, so, I gotta wrap my head around that. ; )

That shardstorm in the wight's crew was kinda ridiculous! All that bleeding. : P

Got a nifty new shield (extra resists and +4 strength!) and one of those "set of Caestus" gloves that gives hit and dam bonuses.

With those and two +10 dam rings, I seem to have pretty good damage output from my 3.7 attacks/turn rapier. A dagger would give me 3.8 attacks per turn, though... Maybe some time I'll have to try enchanting one up and see how it compares.

Too many monster types now to fit in my monster list subwindow, I'm gonna have to reduce the font size. ; )
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Old July 21, 2022, 03:53   #65
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https://youtu.be/BFGF4f_-ULA

0:00 - start
1:15 - L29 - ogres & hounds
10:15 - Elfstone?
12:19 - plasma vortex
17:29 - Elfstone stats
26:19 - L28, then new L29
29:26 - oops too close to a vampire
31:29 - wrap!

First time I've seen an Angband level this tiny! So tiny it didn't even have a down staircase! = o And first time I've seen an "Elfstone" (amulet). Quite the stat and armor buffs on it!

Messed around with my customized colors since the previous episode; this medium gray text is definitely working better for my eyeballs than the near-white text was. B)
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Old July 21, 2022, 13:27   #66
backwardsEric
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Quote:
Originally Posted by smbhax View Post
First time I've seen an Angband level this tiny! So tiny it didn't even have a down staircase! = o
Which version of Angband were you playing? It looked like there was two unexplored ends of corridors (one a little bit below the center of the map and another near the center of the right edge) which may have held down staircases, but there's been previous reports of missing down staircases on this type of level.

Last edited by backwardsEric; July 21, 2022 at 13:28. Reason: Drop unnecessary word
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Old July 21, 2022, 18:30   #67
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Quote:
Originally Posted by backwardsEric View Post
Which version of Angband were you playing? It looked like there was two unexplored ends of corridors (one a little bit below the center of the map and another near the center of the right edge) which may have held down staircases, but there's been previous reports of missing down staircases on this type of level.
Aw drat you're right, I'm used to spotting unexplored areas by missing wall #s rather than missing floor dots, and that doesn't work in these tight grids! = o

Anyway, the extended version number is on the title screen @ 0:10: 4.2.4-63-81ef15325d35c0911eb3d3cc382dc24ac1876228, which means I'd last synced and built from this June 18th commit: https://github.com/angband/angband/c...2dc24ac1876228
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Old July 26, 2022, 03:44   #68
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Level 29 human warrior:

https://youtu.be/9i3vVWQF78Y

0:00 - start - L29
30:01 - L30
38:13 - nrulings
46:31 - Ignore shortcut bug

"Etten" is definitely the Tolkien spelling (which confused me as I was more familiar with D&D's "ettin"). I don't think Tolkien ever used "catoblepas" though... ^ _^

"Nrulings" are apparently from Oangband (Nick is a big fan ; ) http://angband.oook.cz/forum/showpos...7&postcount=36 ; not sure what inspired the name itself.

I'd forgotten, you can look around square by square with "x" and then "o"--so those light colored, unmappable walls of the nruling den are described as "a permanent wall"; they look just like the unbreakable wall that surrounds each dungeon floor, but you can't examine that one. You can also find them under the "Walls" group in the Knowledge browser ("~"), which tells me I know of three kinds of wall: the light-colored permanent wall, red "lava," and the usual purple (in my customized color set; the default is gray) "granite wall."

backwardsEric already looked into the item detail window's "Ignore" shortcut bug, and turns out it's specific to the "roguelike" keyset, which I use, and it was indeed a result of the fix made to a minor aesthetic bug I'd reported earlier concerning the display of the results of a keymap query--so yeah the Ignore bug is kind of my fault, in a way. ; D
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Old July 29, 2022, 00:17   #69
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Level 30 human warrior:

https://youtu.be/Kd79DJ01ZhI

0:00 - start - L30
6:23 - Beorn, the Shape-changer
21:49 - L31 - ghouls & vibration hounds
31:03 - Main Gauche of *Slay Undead*
38:57 - L32
42:25 - oops it was a Rod of Recall 'p'
43:11 - town
50:31 - Long Bow of Lothlorien

10:09 - Oh I see, Beorn did shape change into a bear, and his title changed

Finally found a melee weapon that should be a little better than my plain rapier, once I get the to-hit enchantment up a bit!

As a noob I'm confused about the difference between bow and crossbows. As far as I can tell (not far), in general crossbows are a lot heavier, but do a little more damage, and have less chance of their missiles breaking? ??

I wish it was easier to see the damage output of a missile weapon; unlike a melee weapon where you can just look at its details, to see a missile weapon's damage you have to equip it, then drill down to a specific piece of ammo for it in your quiver--quite a pain, especially if you're trying to compare it with another missile weapon and can't remember all the numbers and so have to keep equipping and quiver-diving back and forth; and you can't get a damage over time number at all for it if the weapon is in a shop, or you don't have any ammo for it.

Couldn't a missile weapon show damage per turn or round or whatever =p inflicted by its most basic ammo, or something, just to give the player some idea? Missile weapons also seem to have like twice as many numbers on them as melee weapons, and there's shooting power and some kind of multiplier and who knows what else, it's very confusing. = P

And finding that Rod of Recall, at first I was happy thinking oh cool now I don't have to bother with Word of Recall scrolls anymore, but then I remembered that I buy like 4 scrolls at a time because I'm paranoid that some could get stolen and then I'd be stuck having to take the long hike out of the dungeon, and if I just had the Rod well that would maybe be stolen easier.

But does stuff aside from money even get stolen anymore in Angband? Now I can't definitely remember any items being stolen. Maybe some consumables? I know certain things can get damaged in certain ways, like scrolls can be destroyed by fire--but the Rod says it can't be damaged by lightning.

So...would this Rod of Recall be secure if I carried it around? Could it get stolen or destroyed? I would REALLY like to ditch the darn scrolls but I just don't know! = o
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Old August 2, 2022, 03:51   #70
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Level 31 human warrior:

https://youtu.be/CtAfypZdlms

0:00 - start - town
7:07 - L32 - mature black dragon
18:08 - (health drained by killer red beetle bite)
22:07 - Draebor, the Imp
27:44 - teleported to L33 by the Imp! 'p'
28:14 - Necklace of Calanc
43:05 - mature red dragon
52:05 - town - potions of Healing, Strength
57:55 - can't shop-recharge Staff of Slow Monsters 'p'
58:52 - potion of dragon breath
1:01:16 - scroll of recharging

Decided to ditch the scrolls for the Staff of Recall, and to go with the crossbow over the bow. : )

D-ohhh that Draebor! Teleported away when I had him on the ropes, then came back and teleported ME away--down a whole floor! = P And had a bit of a time finding a staircase back up--things were kind of getting serious on that L33, I think there was maybe an honest-to-goodness vault down there--but I got back and now I will (I hope! This worked when I had to ditch to town and go back to get Gollum once) hunt him down!

The protections from blindness and confusion on that Necklace of Calanc are really tempting. Its con bonus doesn't match the dex AND con buffs of my Elfstone, though. Dang.

Didn't notice at the time but it was a killer red beetle bite that drained my strength. Didn't know they could do that. = oo And that drop from 18/60 to 18/50 lowered my DPR by 20, man.

Felt like it had been a while since I had found any new scrolls and potions (including a potion of Strength!). And finally realized the "(unseen)" on shop items meant I hadn't learned them yet, so I can see what they are in the shop but not the "color" you'd know them by if they were a new item type you found in the dungeon--interesting how you can see their color title as you buy them, and then the learning kicks in and you see them in your inventory under their actual ID.
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