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#1 |
Rookie
Join Date: Apr 2009
Posts: 3
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Tile issues in 3.1.0 beta
I'm having problems with Garvais tiles in 3.1.0 beta. Some (not all) of the tiles seem to be 'mis-mapped'. Examples:
Also - may be related - any monster on the squares on new DTrap boundary appear as a dark elven warrior, irrespective of what it is. I wouldn't know whether this also occurs with other tile sets, because I'm not familiar with them. This would be on Linux (Ubuntu 8.10), and looks to be happening with both SDL and GTK modules. (note - no problems with 3.0.9 using the old X11 module and tiles) Any help? |
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#2 |
Knight
Join Date: Apr 2007
Posts: 981
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The cloak-tile bug can be fixed with editing a line in the /lib/pref/graf-dvg.prf file:
Changing line 17 of 'graf-dvg.prf' to "F:0:0x79:0x79" |
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#3 |
Rookie
Join Date: Apr 2009
Posts: 3
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Thanks for your response, but my problem is not the blank tile issue, which I resolved by setting 'Use special colors for floor tiles' to 'No' in options.
This problem I described above is a different problem. Any ideas? |
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#4 |
Knight
Join Date: Apr 2007
Posts: 981
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Uups, sorry, I really need better glasses. ^^
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#5 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Try this tile set. It has a few tiles that most sets don't, including the kobold archer.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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