![]() |
#1 |
Scout
Join Date: May 2009
Posts: 40
![]() |
Little (and quick-fix) 3.1.0 issues
Hi,
1) I'm carrying Phial of Galadriel (id'ed, of course), but the character sheet (C -> h) shows no "+" in the PLite row. 2) If you attack a group of asleep monsters (a pack of trolls, for example), I think (at least) one of these things should happen: - If the fight takes more than one (player) turn, some of the asleep monsters should wake up due to the "sound" of the battle. The first round (no matter how many attacks) would act like a "throat-cutting" attack. - When afraid, the game logic tries to find an empty square as the destination to the monster. This creates a "silent" flee. I think it would be interesting to add a chance of fleeing "toward" the pack. It would be a dead-end (because most monsters can't "push" other monsters), but the neighbors would wake up. 3) Add a MRU-list to the Windows port. Or let the game "remember" the last character name, to ask "Do you want to resume the XXXXX game?" on startup. 4) Add an option to abort the character creation at any time, returning to the startup screen, or to the previous screen (the gender screen would go back to the startup screen). It's particularly useful to Windows players who click File->New accidentally, instead of File -> Open. This would also add a chance to the player restart the character creation (changing gender, race or class) without the need to complete the process. 5) When a monster awakes in the middle of a pack of asleep monsters, it stays "quiet", and none of their neighbors wake up. It would be ok to "passive" monsters, but not to chasing ones. Last edited by ClaytonAguiar; June 22, 2009 at 13:33. |
![]() |
![]() |
![]() |
#2 |
Knight
Join Date: Apr 2007
Posts: 981
![]() |
The PLite "+" shows only up for light bonuses from other sources, like rings, headwear and so on, never from your main light source.
|
![]() |
![]() |
![]() |
#3 | |
Scout
Join Date: May 2009
Posts: 40
![]() |
Quote:
Anyone just reading the table would think the phial is not a permanent light. Perhaps, for the "light source" column, this standard behaviour should change. It's much more obvious. Don't you think so? If PLite doesn't mean "Permanent Light", then the row name should change to "Extra Light" or "Additional Light". But doing so, information would be lost (Phial, Star and Arkenstone don't need fuel). |
|
![]() |
![]() |
![]() |
#4 | |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 47
Posts: 870
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#5 | |
Angband Devteam member
|
Quote:
Mondkalb's statement that light sources don't get the PLITE flag is not correct. Ego torches and lanterns "of Brightness" have the PLITE flag, and have a light radius one greater than normal (3 instead of 2) - though there is a bug which means that the flag doesn't show up on the char screen (see ticket #852 on the rephial trac). Randart light sources can also get the flag, and end up with radius 4 instead of 3. PLITE flags on different items stack, up to a max light radius of 5 (normal lantern with three such items, or artifact light source/brightness lantern with two). |
|
![]() |
![]() |
![]() |
#6 |
Scout
Join Date: May 2009
Posts: 40
![]() |
Magnate and Mondkalb,
thank you for the clarification. I got it. I still think using (NFUEL | PLITE) is more useful than just PLITE for the light source column of this table. Or, perhaps, different symbols, like the attribute table, which uses numbers, "s" (for sustained attributes) and colors. What about the other suggestions? ![]() |
![]() |
![]() |
![]() |
#7 | |
Prophet
Join Date: Mar 2008
Posts: 2,755
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
![]() |
I do believe that I have touched upon this before. Sleeping monster have a tendency NOT to wake up, even as you slaughter their buddies. I'd assume that 'noise' generated from combat is based solely on the players stealth and entirely ignores all noise generated by the 'tin can' you happen to be fighting. I agree with this so far as assassination type, single-round kills go, but I feel it persists well beyond that. I also assume that spells effects and missiles produce no additional 'noise' and therefore have no waking effect. These, of course, are only assumptions based on personal experience. I've been wrong before.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Sangband wall fix for windows vista | Malak Darkhunter | Variants | 41 | May 10, 2010 20:35 |
Quick Term_erase question. | PaulBlay | Development | 7 | May 28, 2009 14:19 |
Yum! Favorite quick recipe. | Pete Mack | Idle chatter | 1 | April 22, 2009 10:12 |
Is someone going to fix rephial.org? | ChodTheWacko | Vanilla | 3 | March 18, 2009 22:40 |
Any way to fix the Esc problem for Linux? | TJA | Vanilla | 6 | August 17, 2007 14:42 |