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#1 |
Adept
Join Date: Aug 2007
Posts: 182
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Would YOU open this vault?
Chardump here: http://angband.oook.cz/ladder-show.php?id=7106
I just encountered a humungous vault at 2000'. I took an HTML screenshot, but it doesn't seem to want to upload. Anyway, the vault resembles a Union Jack, and here's a few of the things I've found in it: Great Hell Wyrm Ibun, Son of Mim Great Crystal Drake (I don't resist shards) Feagwath, the Undead Sorcerer (37 levels out of depth) 2 Ancient Green Dragons Ancient Multi Hued Dragon Ancient Gold Dragon Death Knight 2 Ancient Blue Dragons The Queen Ant Ancient Red Ancient Bronze Hand Druj Vampire Lord Several Inertia Hounds And some of the goodies: Shield of Deflection Mordenkainen's Escapes 2x Dagger 2d4 plus assorted weapons and armour, although nothing else with unusual dice. Given my current level and the fact I have less than 200 HP, I think it's best to leave it alone, to put it mildly. |
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#2 |
Knight
Join Date: Apr 2007
Posts: 576
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I suggest you take on Feagwath and hope he doesn't cast any spells. |
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#3 |
Adept
Join Date: Aug 2007
Posts: 182
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I'll take that under advisement.
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#4 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 47
Posts: 870
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Assuming it is the vault I'm thinking it is, most of the bad guys can't actually get out unless they are freed, so it is only the ones that can blink that you have to be particularly wary of ie the Death Knight and Vampire Lord.
Grab what loot you can whilst always being ready to TA anything too nasty for you - may be worth quaffing the speed if you are near the blinkers too. Actually, saying that, can monsters out of LoS blink towards you in V anyway? If not, then go and help yourself... ![]() |
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#5 |
Adept
Join Date: Aug 2007
Posts: 182
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In previous games I've cracked a few greater vaults using similar tactics, but in this case I felt I'd have to TO so many nasties that I'd be bound to get killed if *I* needed to teleport, so I chickened out and read a WoR. The entrance to this vault goes into one of two large open areas, so the monster rush would be overwhelming, especially with so many big breathers I don't resist.
I'm already pushing my luck just being this deep with such a weak character, so I'm playing in "abject coward" mode at the moment. |
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#6 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 47
Posts: 870
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Oh it's not the one I thought then. On that one, the entrances lead to long diagonals.
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#7 |
Adept
Join Date: Aug 2007
Posts: 182
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I think my sleepy head was a bit fuzzy when I wrote that last post. I had a look in Vaults.txt and it's listed as "Divisi". So it is full of long diagonals, but they're too wide for Teleport Other to be as effective as I would like.
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#8 |
Scout
Join Date: May 2007
Location: Finland
Age: 33
Posts: 38
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Wise decision, with <200 hp. Quite many nasties that could've gotten you killed in one turn.
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#9 |
Adept
Join Date: Aug 2007
Posts: 182
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I'm thinking about going deeper, but I'm worried about those HP. Thoughts?
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#10 |
Knight
Join Date: Apr 2007
Posts: 981
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These vaults are only made to spark - well, not just interest - I would say greed.
![]() You are lucky that you had the mental strength to withstand. ![]() About diving further: You have good speed and stealth. With careful detection you could go deeper. But, you need rBlind and rConfu! I would spend some time around there until you have a little more con and rBlind and rConfu. Last edited by Mondkalb; October 4, 2007 at 11:43. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Sauruman at "1500 Vault | Kav | AAR | 5 | July 22, 2007 17:00 |