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#1 |
Rookie
Join Date: Feb 2010
Posts: 5
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a fluke or an unfixed fix 3.1.2
•(#773) General Store now restocks like other stores (e.g. more food will appear without you having to buy out all the food).
I just had to wait 40,000 turns for food to appear in the General Store. Could be a total fluke, but you might want to check the code. In all my years of playing I can't remember 4 straight returns to town with no food in stock. 3 maybe once a year, but not 4. |
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#2 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Quote:
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takkaria whispers something about options. -more- |
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#3 |
Swordsman
Join Date: Jul 2008
Posts: 308
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This is yet another tool in the RNG's collection of unique torture methods; it is another way to exact compensation from players unlucky enough to find valuable equipment early on. Did a small kobold just drop Ringil on dlvl 1? I hope you stocked up on rations, then, because the RNG thinks that starvation is a fitting doom to balance the scales of chance.
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#4 | |
Prophet
Join Date: Mar 2008
Posts: 2,750
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Quote:
I haven't checked the code, but I thought I saw this behavior in my current game. |
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#5 |
Knight
Join Date: Apr 2007
Posts: 590
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Yes, this is implemented in dungeon.c for V and variants not closely related to Zangband.
__________________
Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg. Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.) Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011 |
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#6 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 46
Posts: 367
Donated: $120
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Quote:
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#7 | |
Adept
Join Date: Jun 2009
Posts: 177
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Quote:
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#8 | |
Swordsman
Join Date: Jun 2008
Location: Portland, OR, USA
Posts: 412
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Quote:
If you want to keep store inventory on hand, instead of just squelching store restocks by visiting the town every 10,000th turn, you can also buy most of the store out. If a store has 6 or fewer items in stock when a restock hits, no items will be removed. |
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Personally I'd rather the game did restocks when the player enters the dungeon, if it's been at least X game turns since the last restock (with X presumably being 10000 for now). I can accept that restocks shouldn't happen while the player is in town, but preventing restocks altogether by being in the town at a certain magic time just doesn't seem right.
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#10 | |
Adept
Join Date: Jun 2009
Posts: 177
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