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#1 |
Scout
Join Date: Feb 2010
Posts: 39
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Game crash - 3.1.2 Win 7 64 bit
I am experiencing a game crash. This crash is repeatable, and happens every time.
Crash description - When I adjust the base delay factor, and than fire a missle, the game hangs. The game will not hang untill you fire the missle. Current solution - Play the game using a base delay factor of 0. I am running Windows 7 64 bit. I tried the various compatibility modes. They did not help. I was not surprised ![]() |
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#2 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Making a large change in the delay factor can cause it to take a very long time to do things, like move or fire. The game will appear to hang even though things are still happening, just very slowly.
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#3 |
Scout
Join Date: Feb 2010
Posts: 39
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Umm... I thought the base delay factor was measured in miliseconds?
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#4 |
Swordsman
Join Date: Jun 2008
Location: Portland, OR, USA
Posts: 412
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You set the base delay between 0 and 255, but setting it to 255 means 65,000 milliseconds, or over one minute. I have no idea why the game lets you set a delay factor so high. Base delay 32 is about one second (1024 ms).
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#5 |
Scout
Join Date: Feb 2010
Posts: 39
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I see now. Thanks for explaining that to me.
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