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#21 | |||
Angband Devteam member
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What did you think of the recalibration idea summarised by Nomad in the other thread? i.e. the dungeon is roughly divided into four quarters, where average/good/great/artifact are the dominant item type in each quarter (but of course could be found earlier or later courtesy of the RNG).
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#22 |
Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 523
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What about separating item drop rates out by quality. Each item could have a set of depths/frequency/quantities for each kind of drop.
!Healing GREAT:20/5/1d3,50/5/2d4 GOOD:30/30/1d3 NORMAL:40/10/1d1
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#23 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Having the dominant type be artifact anywhere dlevel 100 or below is nuts. |
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#24 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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#25 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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![]() I was basically thinking of pushing back the points where the types begin dropping, rather than restricting them to those specific bands. So weak egos would normally appear between 25 and 100, high-end egos between 50 and 100, artefacts between 75 and 100. Rather than the current situation where egos start dropping relatively early on and you're happily running about in your Resistance armour long before you've seen your first average plate mail. |
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#26 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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1) I think artifacts need to be spread out more. They're currently designed to span the entire dungeon level. Some weapons, like the thancs, are weaker than most egos. Restricting them to level 75+ is a little silly. I think artifacts should be viewed as an upgrade to an ego item you might otherwise see at that level. I think artifacts should be determined separately. They should have their own, somewhat independent calculation. It also needs to accommodate failure. You can't say "this should be an artifact" up front, because there are a limited number of them. 2) It makes more sense to drop a slay dagger on dlevel 5 than it does to drop an average executioner's sword. The sword is junk at that point. Similarly plate mail is problematic because of encumberance reasons. It's really hard to get around this point. I don't think the weapon base drops are broken, except perhaps that DSMs are a bit too common. I'm not sure if you meant to change that, I might be reading too much in. 3) I do agree that higher level egos need to be pushed back. Branded and *slay* weapons should have a place in the game. Right now they don't. I could buy into a 'tiered' ego selection which would involve a level dependent calculation. Something like. Code:
pseudo-code Roll_for_good if (GOOD) roll_for_ego (try for slays) if (EGO) roll_for_goodego (try for brands, *slays, blessed) if (GOODEGO) roll for greatego (try for gondolin, westernesse, HA, extra attacks) |
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#27 |
Adept
Join Date: Jul 2009
Location: USA
Posts: 118
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#28 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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#29 |
Adept
Join Date: Jul 2009
Location: USA
Posts: 118
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I not sure I haven't played much of V lately, but I understand that it is more rare these days than it was once.
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#30 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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That was a hypothetical question, intended to draw your attention to the fact that the Phial is, in fact, found in 99.9% of games; thus, an item simply becoming an artifact does not mean it will be unfindable.
In fact, here, have a graph I made awhile back: ![]() If spellbooks became artifacts, then you could expect similar curves for them, though presumably you wouldn't start having a significant chance of finding any of them until dlvl 40 or so. |
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