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#1 |
Adept
Join Date: Oct 2007
Posts: 129
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Ever since selling items in town was turned off, finding spell books has been a mixed bag.
Previously, regardless of what class I was, regardless which books I had already found, at least finding a high level book was worth gold, which early on could buy a few potions on the Black Market. Now, as a Warrior they are all wholly useless, and as a spell caster, half of them are useless. It's made worse, as (I imagine) they still contribute towards level feelings, so sometimes an excellent feeling is something of absolute zero value. So.. ....why not have simple rules for item generation that say Never spawn magic books if character cannot cast magic spells. Never spawn prayer books if character cannot say prayers. Less clutter, less disappointment, no change in balancing. Everyone wins. |
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#2 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,023
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Oddly enough, I made the same suggestion less than one week ago in another thread http://angband.oook.cz/forum/showthr...323#post137323 (check also the next page, where Derakon points out negative points of this suggestion).
I solemny swear that I don't know this Mark guy and this post wasn't arranged to support my point. ![]()
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#3 |
Adept
Join Date: Oct 2007
Posts: 129
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I see there would be an inconsistency introduced by this suggestion, that in itself doesn’t bother me.
Advertising spells to players who have never played a caster much, that is probably valuable, and reasonable to assume plenty of new players will be a warrior first. (But for all seasoned players it’s not valuable, there is very little middle ground) My preference would be for a birth option defaulting to true: Spawn items useless for your character class (e.g. spellbooks). Newbies are unlikely to change this and if they do, they now know about spellbooks. Also, to boost the ‘advertising factor’ I’d allow all classes to read the spell names in a book. Spellsbooks as lot drops are a lot less annoying than being found in a vault. |
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#4 |
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 313
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Why can't we just ignore the books which aren't for our class? It's pretty easy to do. I usually just do it when I come across them, but you could also pre-ignore them from the options menu.
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#5 | |
Knight
Join Date: Apr 2007
Posts: 981
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Quote:
Frustrating to clean a level and only getting garbage. |
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#6 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,610
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That's consistent with other good loot that is not of use to you. Level feelings are already a freebie of "good loot be here" and encourage stair scumming in my opinion. I can flick to the newbie AAR and see advice to stair scum. Should the game mechanics really encourage this type of play more than it already does?
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#7 | |
Prophet
Join Date: Apr 2008
Posts: 2,955
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Quote:
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#8 | |
Apprentice
Join Date: Mar 2019
Location: Olympia, WA
Age: 44
Posts: 98
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Quote:
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#9 | ||
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
Quote:
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#10 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 701
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I agree feelings are only so-so but I typically want to spend more time on every 5 levels or so in the early game to keep up with depth Feelings albeit no guarantee still help me choose the more suitable time for this. Also I kind of like no-preserve and guaranteed feelings for artifacts and do that occationally
My vote is to keep feelings |
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Tags |
books, prayer, sell, spawn, spell |
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