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#21 | |
Adept
Join Date: Oct 2007
Posts: 129
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Quote:
![]() Out of curiosity, if I wanted to remove all spellbooks from spawning (because today I want to play warrior) is it as simple as deleting (or preferably, commenting out) some lines in a text file? While less convenient then an actual in-game birth option, still pretty easy if I feel strongly enough about spellbook spawns. |
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#22 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,023
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I think so. Note that this makes the game very slightly easier (higher % of useful objects generated).
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#23 | |
Adept
Join Date: Feb 2018
Location: London
Posts: 158
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Quote:
Just did, following your suggestion, and played a whole game through. While I agree that there's something in it, overall I enjoy it more with the level feelings on. "Omens of death" is an almost essential warning for early characters (warriors) who do not yet have detection. And as for loot, in the early game I get a feeling of satisfaction when, after exploring the level, I finally find the one object that gave the "something worthwhile" message. |
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#24 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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That's fair, thanks for giving it a shot.
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#25 |
Swordsman
Join Date: Jun 2010
Posts: 309
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I hear you, and I agree with you (well... somewhat). But, I admit I do find the level feelings frustrating sometimes too, and I'm really thinking I'm ready to abandon them in favor of the idea that "anything great here will show up again eventually," and, "therefore you don't need to seriously risk dying right now to get it."
Omens of Death.... turn out to be a pit full of... eyes. Which don't move. Basic detection and you're good, move on. Superb treasures.... a way out of depth mage book, yay! Except, I'm a warrior. Boo. Level feelings feed FOMO. I have enough of that in my life elsewhere. ![]() |
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#26 |
Adept
Join Date: Oct 2007
Posts: 129
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What was the original intent for level feelings? Back in 2.4 I think I used them to avoid missing out permanently on artifacts left behind on a level. In those days there was a level of feeling called “special”. It’s changed since then, obviously.
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#27 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,610
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It used to be a combined monster/loot feeling that told you that something interesting was on the level but not what. Could be good loot, could be something that will kill you. Did this change before .oook? I don't suppose someone has a link to the original conversation when it changed?
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#28 | |
Adept
Join Date: Feb 2016
Posts: 193
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Quote:
Shall only books be handled in a special way? Restore mana potions/staves of the magi are also useless for warriors. And that early potion of wisdom is not a "9" for many classes (I think I just saw such in the AAR section recently). A nice MoD with all important slays is still almost useless for a mage. Also gloves other than FA/Dex/Alchemist. Then come things which are not that obvious. If class is taken into account when checking value, so could be race (FA for gnomes, rPoison for Kobolds etc). I prefer the current situation (I know there is something valuable on the level but I don't know if it's useful for me) to inconsistency. If any changes, I would first take a look at values because endgame consumables (*healing*, life) already around DL50 do have too low impact in my opinion. |
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#29 |
Adept
Join Date: Aug 2014
Posts: 180
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The old "special" fealing is now "10". You only get it in none-preserve mode. In preserve mode, any level with a feeling of "5" or more my contain artifacts.
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#30 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
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Tags |
books, prayer, sell, spawn, spell |
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