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#1 |
Rookie
Join Date: Mar 2010
Posts: 19
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Missing mushroom and object generation question
This is for version 3.1.2 I've got one unidentified mushroom on my object info list. I'm guessing this is the mushroom of turbulence and that it can never be found in the current version because of the "#" in front of a couple of the fields for that mushroom in obj.txt. I've unsuccessfully searched here and at the development site.
Also, I've noticed that Power and Balance DSM seems to appear in clusters. I'll get 2 or 3 Power DSM and 6 or 7 Balance DSM and then neither for a long, long time and then another bunch. Is this a known behavior of the RNG? -Nate Last edited by Nate; March 31, 2010 at 03:53. |
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#2 |
Swordsman
Join Date: Sep 2009
Posts: 252
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On a separate note about mushrooms.... Why do they appear so scarcely? I bet I could walk into any cave around here on a hillside and find dozens!
![]() I have played Angband for upteen years (it seems) and a week ago was the first time I ever found BDSM. I have still never found PDSM, but this was the first game I played in 3.1.2. |
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#3 |
Swordsman
Join Date: Jun 2008
Location: Portland, OR, USA
Posts: 412
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I believe you are correct; without at least one "A:" allocation line, the mushroom will never spawn. The mushroom's effect (SHROOM_TURB) is not implemented, and so the mushroom would serve no purpose even if you found one.
The appropriate action would have been to comment out the entire entry in object.txt, which will prevent it from appearing in the knowledge menu. I'm not sure why only two lines of the object definition were commented out. You could say it is a known behavior of the RNG to go on lucky/unlucky streaks, but more specifically, it's just the nature of probability. |
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#4 |
Rookie
Join Date: Mar 2010
Posts: 19
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Rng
Thanks for the info Marble Dice. I hear you on the luck of the dice. Like coin flips. 10 heads in a row! the coin must be rigged!. How to tell if a series of coin flips is really from flipping a coin or just made up? The made up series won't have enough long runs of one type or the other. I did my Masters thesis on statistically testing for the presence of patterns in piles of sedimentary rocks and I found that there was randomness over short sections of rock types superimposed on a longer term nonrandom cycle. So a longer term periodic cycle of lots of shallow water rock types and then lots of deeper water rock types but within any given section of shallow or deep water rock types, there was no way to predict the order in which the rock types would be deposited. The DSM behavior reminded me of that. A longer term cycle of lots of DSM vs little DSM but within each part of the cycle (lots or little DSM) no way to predict which items will be generated. I know there is some kind of debate about whether RNGs are really random but I don't know anything about the details. Back to the dungeon!
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#5 |
Knight
Join Date: May 2009
Posts: 560
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IT's always bugged me, what is a mushroom of Turbulence supposed to do?
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Nothing; its effect hasn't been coded yet.
![]() I suppose it could be speed + starvation. Or speed + confusion. |
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#7 | |
Swordsman
Join Date: Jun 2008
Location: Portland, OR, USA
Posts: 412
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Quote:
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#8 | |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Quote:
The RNG can divide by zero. (and other assorted Chuck Norris facts, too)
__________________
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#9 |
Swordsman
Join Date: Feb 2010
Posts: 405
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What RNG is being used? Don't feel like digging through the code to find out.
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#10 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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As I recall, it's a homebrew. Someone ran some tests comparing it to the Mersenne Twister years ago and found that it's of comparable randomness, though.
Ultimately, it's not that the RNG isn't random; it's that people love to anthropomorphize things and see patterns that aren't there. |
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