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#1 |
Knight
Join Date: Jan 2009
Posts: 657
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Is the GTK port broken?
Er, still a Windows user so I wouldn't know myself directly but my partner in crime on Angband/65 says that it doesn't compile when you select 'enable gtk'.
My 'gtk' code is currently unchanged from Vanilla Angband so if mine doesn't compile possibly yours won't either? The following are the approximate error messages (translated from Japanese). > gtk/main-gtk.c: In function `init_handlers': > gtk/main-gtk.c:2625: error: `get_game_command' is not defined (first used in this function) > gtk/main-gtk.c: In function `init_gtk': > gtk/main-gtk.c:2731: implicit definition of function `init_display'
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Currently turning (Angband) Japanese. |
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#2 |
Rookie
Join Date: Apr 2009
Posts: 3
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I have just a few hours ago built a GTK version of Angband 3.1.0 beta which runs successfully in GTK mode with tiles enabled. This is on 386 architecture with 32-bit Ubuntu 8.10:
Code:
./configure --prefix=$HOME/dev/angband-3.1.0beta/ --with-libpath=$HOME/dev/angband-3.1.0beta/lib/ --enable-x11 --enable-gtk --enable-sdl -with-x |
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#3 |
Knight
Join Date: Jan 2009
Posts: 657
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Ah, sorry, I should have specified that I was talking about the 3.1.1 dev code.
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Currently turning (Angband) Japanese. |
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#4 | |
Angband Devteam member
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Quote:
I just tried to compile it myself, but libgtk2.0-dev will not install on Debian Lenny. Off to file a bug about this if it hasn't been done already ... |
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#5 | |
Angband Devteam member
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Quote:
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#6 |
Apprentice
Join Date: May 2007
Location: Manchester, UK
Posts: 50
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Fixed in svn now.
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#7 |
Knight
Join Date: Jan 2009
Posts: 657
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Yup, thanks. Spotted that a short while ago and have already 'borrowed' the code for my variant in development.
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