![]() |
#1 |
Scout
Join Date: Nov 2010
Posts: 26
![]() |
Macro difficulty
I'm a new player and I've decided to start off with a Ranger due to the awesomeness of his early detect monsters spell. The main difficulty I have is with shooting his bow.
Currently I have arrows inscribed as "@F0". And a macro set as "\e\e\e*tf0" with the trigger key being F1. When I hit F1, it brings up the firing options instead of firing at the nearest enemy automatically. Is there some way of just making it fire when I hit the button? I don't mind the targetting info showing up when there is more than one enemy in sight, but it quickly gets annoying when there is only one enemy to choose from. |
![]() |
![]() |
![]() |
#2 |
Prophet
Join Date: Mar 2008
Posts: 2,750
![]() |
@f0 rather than @F0
|
![]() |
![]() |
![]() |
#3 |
Swordsman
Join Date: May 2009
Posts: 294
![]() |
Two points:
1) you are missing the last keystroke that would actually select to use the previous target. (Well, or you could have use_old_target set instead) \e\e\e*tf05 2) although you aren't likely to need the F1 key, for the most part what you actually want to set up are keymaps, not macros. (The difference is that keymaps only fire when the game is expecting a command input, which is for the most part when you want to use them, while macros will go off for completely unrelated input functions) |
![]() |
![]() |
![]() |
#4 | |
Scout
Join Date: Nov 2010
Posts: 26
![]() |
That was a typo. Thanks for pointing it out though.
![]() Quote:
As for the key maps do I set those exactly as I would a macro? Also for macro/key-mapping needs, is there any way of making sure that an item always uses the same slot? I wouldn't want to have a detect monster key-map set up only to have my spell book move to b) rather than a). or does this not matter? Thanks for the help. ![]() |
|
![]() |
![]() |
![]() |
#5 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
![]() |
Quote:
m1c casts spell "c" from book inscribed with @m1, z1 zaps rod @z1, u1 uses staff with @u1 and so on. |
|
![]() |
![]() |
![]() |
#6 |
Knight
Join Date: Jul 2009
Posts: 701
![]() |
Also of course if playing current version, the key 'h' is for "shoot first ammunition at closest target", which means you migth want to use @f1 etc. for own keymaps ...
|
![]() |
![]() |
![]() |
#7 | ||
Swordsman
Join Date: May 2009
Posts: 294
![]() |
Quote:
Quote:
[1] It was getting to the point where I needed to show up in my own monster memory "You have killed at least 10 of your ancestors, and have exterminated at least 10 of you..." |
||
![]() |
![]() |
![]() |
#8 |
Prophet
Join Date: Dec 2009
Posts: 9,022
![]() |
Argh, that whole "you can shoot yoursefl with your own spells" thing. Very annoying for those of us who rely heavily on "shoot nearest" keymaps. Good call on inserting an offset, though that kind of workaround really shouldn't be needed.
|
![]() |
![]() |
![]() |
#9 |
Apprentice
Join Date: Oct 2010
Posts: 89
![]() |
I think that if any proof were needed that I can no longer code my way out of a damp paper bag, I just haven't been willing to learn to Macro. I haven't found them to be all that necessary, but it probably would smooth over game-play.
I don't know how easy it would be to do... but if Angband featured some sort of Macro wizard, that would do all of the Inscribing and Keymapping FOR you, that would be great. Earlier in another thread, I posted that Angband was written By Coders For Coders -and I think Macros is a definite example of this. I think the main thing I'd use Macros for is Tunneling. Having to swap my digger in, and then out when I'm done is a tiny bit tedious (but not exactly game breaking). I think that if the Equipment set had three weapon slots: Weapon in Hand, Weapon at Ready, and Launcher, that would solve things for me. I think one of the earlier Angbands had an "exchange" function, where you had a in-hand and stored weapon slot, and all you had to do to swap them was hit "x" for exchange. |
![]() |
![]() |
![]() |
#10 | ||
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
![]() |
Quote:
Quote:
|
||
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
NPP Quests: Will character level affect quest difficulty?? | Nemesis | Variants | 11 | October 7, 2009 03:37 |
TomeNET difficulty levels | Garbanzo | ToME | 1 | September 25, 2009 13:02 |
Macro Problem | Larvitz | Vanilla | 6 | January 21, 2009 20:59 |
Difficulty compiling Entroband | Rydel | Variants | 3 | January 13, 2009 18:03 |
[Un, others] Difficulty levels | andrewdoull | Variants | 10 | May 29, 2007 22:00 |