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#1 |
Adept
Join Date: Oct 2007
Posts: 129
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Some extra breakdowns of when characters die, or win. Lots of graphs to consider.
See at which Dungeon Level and Character level most deaths occur. As above, but drawn onto a 2-D heatmap See Success Rate by Class and Race. (Likely skewed by race/class choices of newbies vs veterans; also show how often race/class combinations are played) See how Success Rates vary across different versions of Angband (doesn't include 3.5 yet sadly) See what speed most charactes are when they win, or die. See what outcome (winning, dying) is most likely for different speeds |
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#2 |
Knight
Join Date: Apr 2007
Posts: 981
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Enlightening.
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I want to know about that character that died at 2300', character level 1. Cripes.
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#4 | |
Adept
Join Date: Oct 2007
Posts: 129
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Quote:
Looking at their Max Exp, it seems they may have suffered extreme XP drain? (An excellent case to demonstrate why Analytics can be super mis-leading) http://angband.oook.cz/dumpstore/dump8537.txt |
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#5 | |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,214
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Quote:
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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#7 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Also I would like to have red SLOWED at the bottom when spell/inertia/gravity makes you slower than usual as a warning to you that you are no longer as fast as you used to be. If you go from +20 to +10 that can be fatal, and go unnoticed because your speed is still in green. |
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#8 | |
Adept
Join Date: Oct 2007
Posts: 129
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Quote:
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#9 | |
Apprentice
Join Date: Apr 2014
Posts: 55
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Quote:
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#10 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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A human warrior with 9500 XP would be level 22; a kobold rogue would be a bit behind the curve, but probably not too much. Level 20 at 2250' is very aggressive diving, but it's not totally inconceivable.
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