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Old January 17, 2019, 05:11   #71
wobbly
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Quote:
Originally Posted by CyclopsSlayer View Post
I have never seen Thief gloves without a huge loss of Damage and to-hit, something +Dex/Stl doesn't begin to fix. Seriously I think only a single pair had a shop value above 1 coin, or a score worth noticing.
Once I get below dLevel 30 or so I start seeing them with decent numbers. But shallow? I wouldn't wear them on a dare, much rather do totally without.
I suspect this was just bad luck. For reference, Morivant armoury, game day 2:

Studded leather gloves of the thief (+2,-3) [1,+4] (+3 dex/stealth)
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Old January 17, 2019, 15:47   #72
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Quote:
Originally Posted by wobbly View Post
I suspect this was just bad luck. For reference, Morivant armoury, game day 2:

Studded leather gloves of the thief (+2,-3) [1,+4] (+3 dex/stealth)
Quite possibly. The last pair I found was something like (+3, -6) with a meager +1 to dex/stl.

When I start getting below dLvl 30 I see some very nice thief gloves, but shallow? Trash...
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Old January 17, 2019, 21:52   #73
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Finally got my act together and located the friendly-breathing bug. It's a bug that only affected ancient dragons (and a couple related monsters), not younger dragons and not wyrms, because of some special-cased breathing code for ancient dragons only that was not properly accounted for. Explains why I didn't notice it earlier - I needed to test with an ancient dragon.

Thanks guys!
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Old January 19, 2019, 22:57   #74
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I know it's nit-picking, but it seems a bit wrong to cast 'Evil Bless' and get the message 'You feel righteous' on an evil character with Daemon magic. (Maybe Hex magic as well? Not used that one recently)
I know it is likely that it is from the same code being used for both Bless and Evil Bless.

Last edited by CyclopsSlayer; January 20, 2019 at 04:34.
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Old January 20, 2019, 03:40   #75
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Originally Posted by CyclopsSlayer View Post
I know its nit-picking, but it seems a bit wrong to cast 'Evil Bless' and get the message 'You feel righteous' on an evil character with Daemon magic. (Maybe Hex magic as well? Not used that one recently)
I know it is likely that it is from the same code being used for both Bless and Evil Bless.
Perhaps make Evil Bless make the character feel self-righteous?
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Old January 20, 2019, 04:33   #76
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Originally Posted by MITZE View Post
Perhaps make Evil Bless make the character feel self-righteous?
LOL! Yes, that would be perfect.
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Old January 20, 2019, 08:17   #77
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Here's a longstanding bug, technically a buggy description:
"You see <foo>..." when walking over items on ground while blinded.

Sil-Q has a good solution for this: "You feel your feet hit against <foo>."
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Old January 20, 2019, 20:11   #78
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I was trying to get this running my macbook (Mojave) and had some trouble. SDL compiled after I installed the libraries, but the game just hung in a blank window. Not sure if the problem was me or some actual issue, but I never got SDL to work.

What I did get to work is running it in the terminal via ncurses. This method is kinda hacky since I'm faking ncursesw5, but so far it seems to work fine (ish).

brew install ncurses
mkdir bin
ln -s /usr/bin/ncurses5.4-config bin/ncursesw5-config
./configure --with-no-install --with-ncurses-exec-prefix=`pwd`
make
src/frogcomposband

If I were to attempt to create a patch I feel like I should probably be editing the configure/build scripts instead... but I don't really know how to do that correctly so I'm reluctant to spend the time. Anyway, thought this might be interesting or helpful to anyone else that wants to run on a mac.

Last edited by Valkenar; January 20, 2019 at 20:22.
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Old January 21, 2019, 20:49   #79
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I know artifact names are randomly assigned, but I thought this particular case was pretty funny.
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Old January 23, 2019, 02:21   #80
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I have only found out frogcomposband recently, it's wonderful, but I wonder why it doesn't have "always generate vault rooms" birth option like poschengband?
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