Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old January 23, 2019, 06:36   #81
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,356
wobbly is on a distinguished road
device 'egos' don't seem to play right with the mog:

!average wands:scare monster
~wands:scare monster

for instance is ignoring that first line
wobbly is offline   Reply With Quote
Old January 23, 2019, 11:31   #82
Bostock
Swordsman
 
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 324
Bostock is on a distinguished road
Quote:
Originally Posted by Narsil View Post
I have only found out frogcomposband recently, it's wonderful, but I wonder why it doesn't have "always generate vault rooms" birth option like poschengband?
That option was removed in the move from PCB6 to PCB7, and FCPB is a fork of PCB7, and Sideways hasn't re-added the option. I won't try to second-guess his intentions, since he frequents this thread often enough. :-)
__________________
So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.
Bostock is offline   Reply With Quote
Old January 23, 2019, 12:31   #83
CyclopsSlayer
Swordsman
 
Join Date: Feb 2009
Posts: 358
CyclopsSlayer is on a distinguished road
Items of Wizardry/Magic and magic like effects.
Anti-magic turns off psionics, force, and other non-book magics, yet those magic like effects do not benefit from the above items. No reduced fail%, no increased damage
CyclopsSlayer is offline   Reply With Quote
Old January 23, 2019, 12:40   #84
MITZE
Adept
 
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 170
MITZE is on a distinguished road
Quote:
Originally Posted by CyclopsSlayer View Post
Items of Wizardry/Magic and magic like effects.
Anti-magic turns off psionics, force, and other non-book magics, yet those magic like effects do not benefit from the above items. No reduced fail%, no increased damage
Notably, anti-magic also prevents rage-mages from using their unique abilities, despite them thematically seeming to be related to it and the documentation casting them as "not really magic."

(But of course, I've brought this up before.)
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.
MITZE is offline   Reply With Quote
Old January 23, 2019, 13:04   #85
CyclopsSlayer
Swordsman
 
Join Date: Feb 2009
Posts: 358
CyclopsSlayer is on a distinguished road
Quote:
Originally Posted by MITZE View Post
Notably, anti-magic also prevents rage-mages from using their unique abilities, despite them thematically seeming to be related to it and the documentation casting them as "not really magic."

(But of course, I've brought this up before.)
I knew someone had brought it up before, but couldn't remember who. Thanks, MITZE. Still no resolution or comment yet afaik.
CyclopsSlayer is offline   Reply With Quote
Old January 23, 2019, 19:14   #86
Sideways
Knight
 
Join Date: Nov 2008
Posts: 637
Sideways is on a distinguished road
I have never actually played a rage-mage, apart from the debug character I used to investigate problems reported by Aver. At some point I will play one seriously and make the call on whether anti-magic should affect them or not; until then, please be patient
__________________
The Complainer worries about the lack of activity here these days.
Sideways is offline   Reply With Quote
Old January 24, 2019, 02:13   #87
MITZE
Adept
 
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 170
MITZE is on a distinguished road
Quote:
Originally Posted by Sideways View Post
I have never actually played a rage-mage, apart from the debug character I used to investigate problems reported by Aver. At some point I will play one seriously and make the call on whether anti-magic should affect them or not; until then, please be patient
For what it's worth, they have been won with already, but they're hardly OP; my mostly uneducated opinion is that letting them use anti-magic without remorse wouldn't be that much of a buff, especially considering that they were indirectly nerfed back in PosCheng by the devices rework (they have an ability that lets them destroy a device for a powerful effect; it isn't anywhere near as useful when you can't stack devices anymore).

Honestly, considering the amount of changes that have happened since their initial implementation (all the way back in Chengband!), they might be in need of a rework.
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.
MITZE is offline   Reply With Quote
Old January 29, 2019, 23:10   #88
CyclopsSlayer
Swordsman
 
Join Date: Feb 2009
Posts: 358
CyclopsSlayer is on a distinguished road
I was given to understand that rings of combat applied fully when only one weapon is equipped. I have found a case where that isn't so.

Ring in question - Ring of Combat (+5,+8) (+1) {St;-Dx}

Weapon in question - Naginata (Nature) (2d7) (+7,+7) (+1) {In;ElCo;RgLu|EFCo/Z~Z}
Shield in Left hand.
Blows per round 2.05

Normal Damage with nothing in Ring/Neck: 37
Normal Damage with Ring on right hand: 56
Normal Damage with Ring on left hand: 39

Normal Damage with no shield & no ring: 45
Normal damage no shield, ring on right hand: 68
Normal Damage no shield, ring on left hand: 68

So, wielding a shield seems to be being treated as Dual Wielding and splits the rings effects, mostly? I see the +1 per blow from a ring on the off hand.

Using a necklace - Hell Harness (+3,+4) [-9] {Ca;FaSi}

Normal Damage with no ring, no shield, with necklace: 54
Normal Damage with no ring, with shield, with necklace: 45
Normal Damage with ring on right, with shield, with necklace: 64
Normal Damage with ring on left, with shield, with necklace: 47

Last edited by CyclopsSlayer; January 29, 2019 at 23:37.
CyclopsSlayer is offline   Reply With Quote
Old January 30, 2019, 00:48   #89
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,356
wobbly is on a distinguished road
Check your blows/round without the shield. I believe it gains 0.25 blows? You seem to gain 8 damage taking the shield away without jewellery & 9 with the amulet which would line up with the 0.25 blows x +dam on jewellery. For the ring it's 8 & 12 which is a couple of pts out when I calculate in my head, though keep in mind it gets those figures by making a bunch of combat rolls. They change slightly every turn just from RNG shenanigins. I could be wrong but I think that's what you're seeing there.
wobbly is offline   Reply With Quote
Old January 30, 2019, 02:57   #90
Mocht
Rookie
 
Join Date: Mar 2015
Posts: 20
Mocht is on a distinguished road
Quote:
Originally Posted by CyclopsSlayer View Post
I was given to understand that rings of combat applied fully when only one weapon is equipped ...
The ring/amulet bonuses are applied correctly, you are observing the difference between 1-handed wielding and 2-handed wielding
If a shield is not worn and only 1 weapon is equipped then you automatically wield it 2 handed and get to-hit and to-dam bonuses (and maybe additional blows if 1-handed blows are below max)
You wrote down the dam when ring is on left or right hand, but when wielding 2-handed the bonuses from both hands apply (I'm not sure what happens when playing a character with lots of arms, such as xorn or that demon sub-type)

Last edited by Mocht; January 30, 2019 at 03:04.
Mocht is offline   Reply With Quote
Reply

Tags
frogcomposband


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Announce] FrogComposband 7.0.nougat released Sideways Variants 152 November 6, 2018 12:16
[Announce] FrogComposband 7.0.mango released Sideways Variants 133 August 3, 2018 10:53
[Announce] PosChengband 4.0.0 Released chris Variants 288 March 11, 2017 06:29
Announce DaJAngband 1.1.2 released will_asher Variants 11 January 17, 2010 22:51
Announce DaJAngband v1.0.96 Released will_asher Variants 3 September 30, 2008 18:17


All times are GMT +1. The time now is 03:53.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.