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Old October 10, 2019, 08:20   #201
PowerWyrm
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Quote:
Originally Posted by Diego Gonzalez View Post
The older I get the more I avoid the Tarrasque...
Now imagine fighting the damn thing... in real time!

https://www.mangband.org/scores?v=1....Pal-1186257779
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Old October 10, 2019, 10:44   #202
Diego Gonzalez
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A fragment of your fight:

The Tarrasque breathes disenchantment.
You feel very good.
The Tarrasque breathes disenchantment.
You die...
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Old October 12, 2019, 17:38   #203
Sphara
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I chose randarts in 4.2.0 and I came up with this.

I already thought Wormtongue boots were quite overpowered because of the double movement, but this item takes movement speed buff to whole new level. +30 speed for running purposes and turncount adds in every fourth step.

I should probably try a massive turncount run with the game I have in hands.
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Old October 12, 2019, 17:56   #204
Diego Gonzalez
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In my current game, dwarf druid, my randarts have a noticeable lack of sustains. It was made that way?
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Old October 12, 2019, 19:02   #205
Derakon
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Quote:
Originally Posted by Diego Gonzalez View Post
In my current game, dwarf druid, my randarts have a noticeable lack of sustains. It was made that way?
Just one game, I'd call that bad luck. If it was happening repeatedly that'd be a different matter.

My experience with randarts is that often there's something you want that just doesn't seem to be available. It's one of the reasons randarts are more interesting than standarts.
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Old October 13, 2019, 12:36   #206
Diego Gonzalez
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Thanks! I opted to wield a crown of might to melee Morgoth.
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Old October 13, 2019, 13:06   #207
Pete Mack
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@Diego--
That is a fairly common choice with standard artifacts, too. (Shield of preservation being a second option.) Crown of Might is a very powerful ego item.
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Old October 13, 2019, 17:37   #208
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Quote:
Originally Posted by Sphara View Post
I chose randarts in 4.2.0 and I came up with this.

I already thought Wormtongue boots were quite overpowered because of the double movement, but this item takes movement speed buff to whole new level. +30 speed for running purposes and turncount adds in every fourth step.

I should probably try a massive turncount run with the game I have in hands.
Boots of pillar-dancing +3 --- I guess this takes "shoot and duck behind a corner" tactics to a whole new level.
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