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Old October 19, 2018, 13:57   #1
Dean Anderson
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Cthangband 6.1 Release

I've patched a few bugs in Cthangband 6.0. Here's a link to the new version:

Cthangband 6.1 Installer

The change list is:
  • Fixed bug where items/spells that did "Detect All" were stopping after the first type of thing they successfully detected, rather than continuing to call the other detection functions.
  • Fixed bug in character viewer where "Shots per Round" and "Blows per Round" were showing incorrect values.
  • Fixed bug where unidentified ammunition wasn't re-stacking when being picked up again after having been fired.
  • Fixed obscure bug where a particular combination of recalling and taking the stairs in different dungeons could result in a town temporarily containing the wrong shops.
  • Pets will now *actually* follow you from level to level. Usually.
  • New journal page added, listing current pets.
  • Fixed bug where selling a pile of items would tell you it was giving you the money for all of them but would actually only give you the money for one of them.
  • Characters now begin the game weilding their starting equipment (finally!)
  • Fixed bug where you couldn't dismiss pets if you had no mutations or racial powers.
  • Arrows now have a greater chance of being recovered after having been fired (75% rather than 50%).
  • Failing a sanity loss badly can now result in you gaining a random mutation.
Thanks to those of you who reported some of those.
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Old April 9, 2019, 10:45   #2
Seraphimus
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Brilliant but...

So let me open with the fact that this is possibly the greatest Angband variant I have set eyes upon, it's well built, has a setting it's easy to Roleplay in, Lots of interesting and unique Races and classes and forms of magic it has a larger world with many goals and objectives (and a wilderness and lots of dungeons) without being overwhelming like Zangband.


And yet, I can't enjoy myself playing it.

There is no documentation yet, I just spent an hour trying to figure out what this "Large number of passive magical abilities" That a chosen one gets and found nothing, I can't even use my go to of "Make a second character and wizard mode them to level 50 and just look" Because Alt-W brings up an "Enter wizard code" Prompt that does nothing, at all, and I have found nothing on why that is or what the wizard code may be. not even in the command list "?" pop-up.

I also just found a weapon that Stops my game between every 4 and 50 turns to ask "Do you want to teleport Y/n?" and I don't even know what part of my weapon it is that's doing this (it's bad enough that I'm tempted to go from the (+9, +5) glaive back to my (+0, +0) Short sword so I can just play uninterrupted, even identifying it revealed nothing and with the lack of a help file or internet documentation I'm kind SOL.

also There are no options, The first thing I do in any angband variant is spend 20 minutes tinkering with the myriad options available to get things the way I like, and yeah a lot of them are superfluous, I think it'd be great to have a real stripped down set of options, would save me a lot of time, but I can't even turn off auto-pickup (which is kind of a deal breaker for me, I hate Auto-pickup in what I will admit is probably a completely unreasonable manner).

Speaking of, Whilst you have a neat Auto-destroy thing I can set-up in my journal stopping to update it every few levels of play when my list of item priorities changes is time consuming and uninteresting, I really don't want to have the game pick-up another flask of oil when I already have 20, or that extra stack of arrows when I already have a full stack, carrying capacity is limited, but those are also things I don't want always destroyed because I might need more later. (or even immediately when something goes horribly wrong with a fire enemy)

I guess I'm just saying that... This work you have created is exceptional, but... Maybe not for me? I'm a sit down and read the manual for an hour before playing a new game kind of guy and you're manual is literally just a few lines saying "Hey, sorry we've not got one" (though the history of the game part was interesting) Also, is the teleporting thing a bug? It's a planar weapon, maybe it's not supposed to ask? Or is it something about me being a chosen one interacting with it weirdly? I tried to wizard *identify* it to find out more but again no luck with wizard commands. It can also be activated to teleport on purpose if that helps.


And Sorry for ranting a bit there, I guess I'm a bit frustrated because of how much I want to enjoy this variant but even with my almost 20 years of experience with angband and it's variants (my dad started me on moria when I was 8) I can't seem to break past that info wall that has me feeling like I'm mostly banging my head on the first 4-5 levels of play over and over again.

I'll likely have to put it down for now and hope the next big update has some more tools and information to help me along. Good luck with your work on this or whatever other projects might be eating your time Right now.
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Old April 9, 2019, 12:40   #3
Gwarl
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Quote:
Originally Posted by Seraphimus View Post
I also just found a weapon that Stops my game between every 4 and 50 turns to ask "Do you want to teleport Y/n?" and I don't even know what part of my weapon it is that's doing this (it's bad enough that I'm tempted to go from the (+9, +5) glaive back to my (+0, +0) Short sword so I can just play uninterrupted, even identifying it revealed nothing and with the lack of a help file or internet documentation I'm kind SOL.
Not sure if Cth supports this but in some other variants with weapons of this type you can inscribe
Quote:
.
on the weapon to prevent the behaviour.
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Old April 10, 2019, 00:12   #4
Seraphimus
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Quote:
Originally Posted by Gwarl View Post
Not sure if Cth supports this but in some other variants with weapons of this type you can inscribe on the weapon to prevent the behaviour.
Huh, Well, I eventually decided to go back and see how long I could last just hitting yes every time it prompted me, was actually rather an amusing game and I made it surprisingly far, enough to convince me to take a deep breath and try again, but I will definitely give that a try next time I find one. I've encountered cursed teleporter items in several variants before but not one like that.
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