Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old January 17, 2019, 13:24   #31
tangar
Swordsman
 
tangar's Avatar
 
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 463
tangar is on a distinguished road
First draft of game rules: http://angband.online/rules/ (online game should have it, sorry )
__________________
http://angband.online - persistent online multiplayer roguelike game.
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
tangar is offline   Reply With Quote
Old January 17, 2019, 15:44   #32
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,566
PowerWyrm is on a distinguished road
I just looked at the "bumping/switching places" code again. Here's how it works: each time a player moves, the direction he faces is saved into a "last direction" variable; if the last direction of a player is equal to the opposite of the last direction of another player, they "switch places"; otherwise, they "bump" into each other.

It's the same in MAngband. This is often annoying:

1) players go AFK into shops, at entrance of tavern, on top of the down stairs to a dungeon

2) players move you around by switching places while you're AFK or switch places while you're in a shop (imagine a fire immune player switching place with someone not fire immune in Carn Dum and putting the other player upon a lava tile!)

Unfortunately, I don't see anything to fix this properly. If I fix the first issue by allowing switching anywhere, then the second issue becomes a problem. If I fix the second issue by only allowing bumping, then the first issue becomes a problem.

I think I'm gonna restrict switching places even more and only allow it when both players are moving. This will fix the second issue. For the first issue, you still can teleport the nonmoving player away with Teleport Other if he's deliberately blocking a way.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old January 17, 2019, 15:48   #33
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,566
PowerWyrm is on a distinguished road
"Hunger is comming http://angband.online/hunger-is-comming/"

HAHAHAHAHAHAHAHA
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old January 17, 2019, 15:56   #34
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,566
PowerWyrm is on a distinguished road
Quote:
Originally Posted by tangar View Post
First draft of game rules: http://angband.online/rules/ (online game should have it, sorry )
"Also please try to avoid names that reference to creatures or objects types and which are already existing in the game world"

Sorry, but I'm NOT gonna change my name.

In worse case, I'll change the Great Wyrm of Power to something else!
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old January 17, 2019, 18:30   #35
tangar
Swordsman
 
tangar's Avatar
 
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 463
tangar is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
I just looked at the "bumping/switching places" code again. Here's how it works: each time a player moves, the direction he faces is saved into a "last direction" variable; if the last direction of a player is equal to the opposite of the last direction of another player, they "switch places"; otherwise, they "bump" into each other.

It's the same in MAngband. This is often annoying:

1) players go AFK into shops, at entrance of tavern, on top of the down stairs to a dungeon

2) players move you around by switching places while you're AFK or switch places while you're in a shop (imagine a fire immune player switching place with someone not fire immune in Carn Dum and putting the other player upon a lava tile!)
Maybe such idea: make it possible to use shift+W (walk) command towards other player once upon a time (like once per 30 seconds) to swap with him.


Quote:
Unfortunately, I don't see anything to fix this properly. If I fix the first issue by allowing switching anywhere, then the second issue becomes a problem. If I fix the second issue by only allowing bumping, then the first issue becomes a problem.
First issue is more critical in long perspective, because troll-players could block newbies in tavern for hours, while server admin offline or when other players do not have rods of Teleport Other (quite rare items to have in limited inventory; we have 1 char per account).

Considering second issue - it's not so critical cause players are not often afk to be swapped far away.. And maybe switching could be turned off when player stay in shop (like in TomeNET). Also I could delete lava tiles with &

Quote:
Sorry, but I'm NOT gonna change my name.
In worse case, I'll change the Great Wyrm of Power to something else!
hehe ) Considering this particular rule (taking names of objects and creatures) - if 'Wyrm' isn't recommendated, but Powerwyrm is totally alright unique fantasy nickname (not PowerWyrm though
__________________
http://angband.online - persistent online multiplayer roguelike game.
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

Last edited by tangar; January 21, 2019 at 05:33.
tangar is offline   Reply With Quote
Old January 17, 2019, 20:55   #36
tangar
Swordsman
 
tangar's Avatar
 
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 463
tangar is on a distinguished road
Inventory slot +1: http://angband.online/inventory-slot-1/

Rules updated: http://angband.online/rules/
__________________
http://angband.online - persistent online multiplayer roguelike game.
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
tangar is offline   Reply With Quote
Old January 18, 2019, 10:15   #37
tangar
Swordsman
 
tangar's Avatar
 
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 463
tangar is on a distinguished road
/rfe

add to stores also flag 'never' (to forbid certain item in Black Market)
__________________
http://angband.online - persistent online multiplayer roguelike game.
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
tangar is offline   Reply With Quote
Old January 18, 2019, 10:37   #38
tangar
Swordsman
 
tangar's Avatar
 
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 463
tangar is on a distinguished road
Hunger came! http://angband.online/hunger-came/

/rfe (for future)
damm.. What about to give possibility to eat corpses? (it's a pity there is no CHA... eating corpse could be fun way to 'play' with it). Maybe eating corpses could give different effects? (from slow & confusion when eating foul trolls to speed&hallucinations bonus by eating magical mushrooms).

Also if you play 'fair' race/class (elfs, dwards, paladin, priest etc) - give more long-term debuffs.. (so hobbit who would eat corpses would become Gollum-like - stupid (-int, -wis), but dexterious)..

Could be interesting mechanics.. And possible to implement as far as we already got corpses
__________________
http://angband.online - persistent online multiplayer roguelike game.
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

Last edited by tangar; January 18, 2019 at 10:49.
tangar is offline   Reply With Quote
Old January 18, 2019, 17:00   #39
tangar
Swordsman
 
tangar's Avatar
 
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 463
tangar is on a distinguished road
/rfe move option 'Set hitpoint warning' (= h) to server .cfg because currently you could assign there '9' and play turn-based. Everyone at the server should have the same value
__________________
http://angband.online - persistent online multiplayer roguelike game.
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
tangar is offline   Reply With Quote
Old January 18, 2019, 17:33   #40
tangar
Swordsman
 
tangar's Avatar
 
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 463
tangar is on a distinguished road
I've posted suggestion about shop flags in Development session; maybe it would be possible to have such feature in Angband core?
__________________
http://angband.online - persistent online multiplayer roguelike game.
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
tangar is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Development version of PWMAngband 1.2.0 released for testing PowerWyrm Variants 42 January 8, 2019 18:46
Beta version of PWMAngband 1.1.12 released PowerWyrm Variants 22 December 24, 2017 11:02
Development version of PWMAngband 1.1.12 released for testing PowerWyrm Variants 80 July 13, 2017 12:59
Beta version of PWMAngband 1.1.11 released PowerWyrm Variants 20 December 24, 2015 09:36
Beta version of PWMAngband 1.1.10 released PowerWyrm Variants 8 December 11, 2013 18:34


All times are GMT +1. The time now is 14:42.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.